GAME DETAIL
Slack On,Slack Off 摸鱼不能停
At an internet company, you’ll experience a day as a workhorse. Whether to work or slack off, focus on performance or health, you’ll need to find a balance between the two. Of course, there are plenty of random events.Through various choices, you’ll create your own ending.
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Steamの詳しい説明を読む
At an internet company called 'Everyday Upwards,' you'll experience a day in the life of a workhorse.
Don't worry, we're not here to find classmates in a game. Slacking off is the way to survive.
Hone your slacking skills. Deceive, sneak around—learn the art of making money while lying down.
What, you say you actually enjoy going to work? No problem. Completing your tasks on time might get you promoted and raise... maybe?
Or, you could balance slacking and working, becoming a master of time management.
Either way, you need to keep an eye on your performance and fatigue levels, and don't let them fall below a threshold.
At the same time, don't miss out on random events—your choices will affect how the story unfolds.
To work overtime or not… that is the question.
But I bet what you really care about are office romances… or maybe joining an underground strike organization to start a revolution.
Manage your time wisely, make your choices, and you'll craft your own ending.
Balancing performance and fatigue: Work too much, and you might die; be too idle, and you could get fired. But does it have to be that way?
Having control over choices: My weekends, my rules.
Building your own relationships: Dealing with your boss, mentoring your subordinates, or maybe searching for true love in the vast crowd?
Magical realism plotlines: Open your mind, do what you dare not do in real life, and let the story go wild.
Making big money: If we could all find a way to make money easily, who’d even bother going to work?
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/22 18:13 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年10月22日 18:13(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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