GAME DETAIL
Neon Armada - Solar Storm
A top-down arena roguelite you can learn in one wave and spend a hundred hours mastering. Waves close in from every edge; the shop between them decides what you become. 32 ships, 28 weapons, 115 mods to combine — then endless mode, where the caps come off.
このゲームについて
Steamの詳しい説明を読む
Neon Armada: Solar Storm is a top-down arena roguelite you can learn in a single wave and spend a hundred hours failing to master.
ONE WAVE TO LEARN IT
Left stick to move, right trigger for you special ability. Your guns track the nearest target on their own — so you are fighting from the first second, not reading a tutorial.
Prefer to aim yourself? Twin-stick aiming is in the settings, off by default.
A HUNDRED HOURS TO MASTER IT
Auto-fire is not auto-win. Your guns pick the nearest target, which means what you choose to stand near IS your aim. Positioning is targeting. Spacing is damage. The afterburner is your only real defense and it runs dry exactly when you need it.
Every wave sweeps in from all four edges of a single combat plane. There is no safe corner, no cover, no waiting it out — only where you put the ship next.
And no boss cares how good your build is if you have not learned the pattern.
SHORT, SHARP, RELENTLESS
Waves run thirty to ninety seconds. A world is a handful of minutes. Between every single wave the cockpit bridge comes up and the run autosaves — a real stopping point, every time.
Play one world on a break. Push for the whole run on a long evening. The game does not punish you for putting it down.
BUILD SOMETHING NOBODY ELSE HAS
This is the heart of it.
32 ships, each with its own signature ability
30 weapons, from kinetic auto-cannons to beams and flak
115 mods to bolt into them
214 items to stack on top
Spend credits. Reroll offers. Chase the one piece your build is missing.
MOD LINK SETS
Mods are not flat stat sticks. Every weapon mod belongs to a link category
— and filling a single weapon with mods that all share a category supercharges that weapon's output.
Mix categories and you get nothing. Complete a set and the weapon transforms.
Better weapons hold more: a Legendary carries four mod slots, a Rare only one. You can never hold two of the same mod in one weapon, so completing a set means genuinely hunting down distinct pieces. Drones run their own mod slots and their own set bonuses on top.
It is a build system where the third mod you find can be worth more than the first ten.
INVEST IN THE FLEET
Ten research facilities sit behind the shop — ARSENAL, DRIVE, ENERGY, AUTOMATION and more. Credits poured into them do not just buy stats: they bend the loot table toward the build you are chasing and scale what every kill pays out.
Decide what you want to become, then make the game more likely to offer it.
THE RUN
Burn outward from Mercury. Venus. Earth. Mars. Jupiter. Saturn. Uranus. Neptune. Every world is waves closing in from all sides and a boss at the end that fights by its own rules.
Then there is Planet X.
ENDLESS
Finishing the campaign does not have to finish the run.
Past the end, a wormhole generator starts aiming at places that were never on your route. Andromeda Rift. Cygnus Deep. Kepler's Folly. Draco's Maw. Three waves and a boss at every one, and there is always another.
A tier of gear opens up out here that appears nowhere else, built for a single purpose: breaking the ceilings your campaign build has already hit. Fire-rate limits. Shield recovery caps. The hard cap on how much a single hit can take off you. All of it comes off — if you are willing to pay for it.
Some of that power costs hull. Some costs hull and armor both. And the enemies scale exponentially from here, so your build has to stop adding and start multiplying.
How far you get is the only score that matters.
KEY FEATURES
Thirty seconds to learn, far longer to master — two controls, auto-targeting, optional twin-stick aiming
Short, intense waves with a shop and an auto-save between every one
Deep build crafting — 32 ships, 28 weapons, 115 mods, 112 passives, 102 items, weapons can merge and share traits
Mod link sets — complete a category inside a weapon to supercharge it
Drones with their own mods and their own set bonuses
Unlock 10 research facilities that steer what the shop offers you
A boss defends every world, each with patterns to learn
Endless mode with an exclusive cap-breaking gear tier and escalating risk
A distinct music track for every world you fight through
Strict top-down 3D combat, built in Godot 4
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月12日 12:50(47日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。