GAME DETAIL
Sarco
Sarco is a first-person horror game built around constant tension instead of jump scares. Maintain visual contact with the sarcophagus to keep it closed and the primordial being contained. But beware: it will adapt. Explore an abandoned complex and find a way to stop the being before it breaks free.
このゲームについて
Steamの詳しい説明を読む
HAVE A STARING CONTEST WITH THE SARCOPHAGUS
Something ancient and powerful is sealed inside a sarcophagus at the heart of an abandoned research complex.
As long as you maintain visual contact, it remains closed. Look away, and the sarcophagus slowly begins to open. If it opens completely, the primordial being within will break free, and you will become a thing of the past.
WATCHING IT KEEPS YOU ALIVE. IT DOESN’T SOLVE THE PROBLEM
The sarcophagus cannot be watched forever. Not least because you’re running out of oxygen.
Somewhere within the deserted corridors lies a way to stop the being for good. To find it, you must leave the chamber behind and venture deeper into the complex, all while finding ways to keep the sarcophagus closed.
Every step away is a risk. Every return may reveal that something has changed.
THE THING WITHIN WILL ADAPT
Visual contact is only a temporary solution. The being is not passive. It will adapt, forcing you to abandon familiar routines and find new routes. Understanding its behavior may be the only way to survive it.
CONSTANT TENSION, NO REST
Sarco builds its horror around a persistent, visible threat rather than sudden scripted shocks. You know where the danger is. You know how to delay it temporarily. The tension comes from knowing that you cannot keep watching forever. Both your time and resources are severely limited while your enemy grows stronger.
Sarco cannot be paused or saved and must be completed in a single sitting.
DON’T LET IT OPEN
Maintain visual contact. Explore the complex. Find a permanent solution.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 196人 | 最終観測:2026年9月8日 04:31(20日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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