GAME DETAIL
MISSING PLAY
MISSING PLAY is an asymmetrical multiplayer horror game where one player faces off against the rest. Play as a survivor, cooperate with your teammates, complete objectives, and escape… or become the monster and do everything you can to stop them. It's free and will remain free.
このゲームについて
Steamの詳しい説明を読む
MISSING PLAY is an asymmetric multiplayer horror game mainly inspired by games like Project: Playtime and Dead by Daylight, but with its own identity, maps, monsters, and mechanics.
The idea is pretty simple:
A group tries to survive. One tries to stop them.
Survivors will have to explore the map, complete different objectives, find items, and help each other escape.
Meanwhile, the player controlling the monster will have their own abilities and ways of finding, chasing, and eliminating the survivors.
Play as a survivor
Work with the rest of your team to complete the objectives and escape.
You’ll be able to explore the maps, search for items, help other players, and decide when it’s worth taking a risk to save a teammate… and when it’s better to run.
Every match can turn out completely differently depending on how the team plays and who is controlling the monster.
Play as the monster
You only have one goal: kill every player.
Use your abilities to locate survivors, cut off their escape, chase them down, and prevent them from completing their objectives.
Each monster is designed to play differently, so learning their abilities and knowing when to use them will be an important part of the game.
A game that keeps growing
MISSING PLAY is in Early Access, so there is still a lot of work to do.
During development, I want to keep adding new content, improving the current systems, fixing problems, listening to the community, and trying out new ideas.
I don’t want to promise that absolutely everything I have planned will make it into the game, because the development of a project like this can change quite a lot along the way.
I’d rather build it little by little and do it together with the people who want to play it.
And yes, it’s free
MISSING PLAY will be free to play.
I don’t want the price of the game to be a barrier for people who want to play with their friends, try it out, and become part of the community.
The goal is to make a game that can keep growing over time and where every match feels more fun and different from the last.
We’re still building MISSING PLAY.
But don’t worry, it’ll be playable soon.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年9月8日 04:40(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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