GAME DETAIL
The Harrowing of Ash
An action roguelike where your army is whatever you've killed. Fight thousands at once as a revived necromancer, capture souls, and raise the dead to fight for you. The elite that nearly killed you keeps its teeth when it stands back up. The world is rotting. Find out why, or just keep killing.
このゲームについて
Steamの詳しい説明を読む
RAISE WHAT YOU KILL
You are a necromancer, brought back after a few thousand years to a world where souls no longer go anywhere when something dies.
Fights put thousands of enemies on screen at once. Everything you kill leaves a soul, and you can raise anything with a soul.
Elites keep every trait they had when you raise them, so the one that nearly killed you can end up fighting for you.
COMMAND YOUR ARMY
Your minions fight on their own, and you direct them. Switch stances mid-fight, or order the whole pack to pounce or loose a volley of arrows. You also raise a Champion, a persistent hero minion you build up across runs.
THREE DOCTRINES
Choose a doctrine at the start of each run, and it decides what you spend souls on. Deathlord fields fewer minions and makes each one much stronger, the Champion most of all. Horde Master fields a large army of weaker minions; they die often, and you raise new ones faster than you lose them. Choirmaster rewards variety: a kind of minion your army doesn't have yet is cheap to raise, and each repeat of a kind you already have costs more than the last.
KNOWLEDGE COSTS SOULS
Between fights you travel across branching campaign maps. Shrines on the map sell what they know about why the world is rotting, and they charge the same souls you need to raise your army. You can finish the game without ever learning why.
The game has two endings, and nothing tells you which choices lead to which.
FEATURES
Raise what you kill: elites keep every trait they had
Thousands of enemies on screen at once
A persistent Champion minion: unlock new bodies and affixes and build it up across runs
Three doctrines that change what your army is for
Branching campaigns with themed stages, elite hunts, encounters and bosses
Relics, talents, and a ruined hub you rebuild between runs
Shrines that sell the story for the same souls you spend on power
Two endings
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/22 19:19 | 15人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 15人 | 最終観測:2026年10月22日 19:19(6日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。