GAME DETAIL
Seraph's Kiss
Winchester, 1906. Arabella Ravencroft is dead, and nine suspects are trapped inside a mansion. You are Inspector Hartwell. Combine clues to forge facts, break their lies, and solve the case. The story doesn't unlock with keys or puzzles. It unlocks through what you can prove.
このゲームについて
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RAVENCROFT MANSION, 15 DECEMBER 1906
Arabella Ravencroft died during a power blackout with nine people in the room. The roads are closed. You are Inspector Lucian Hartwell, and nobody can leave until the snow clears.
DEDUCTION MECHANIC
Every conversation offers clues. Those that fit together, combine into facts; and facts are the only thing that will progress the story. Confront the right person with the right fact and their story cracks, giving you new clues to work with.
The mansion doesn't unlock through keys or inventory puzzles. It unlocks through what you can prove.
NINE SUSPECTS
A lawyer who answers every question fully and yet tells you nothing. A doctor whose hands shake before the body is even found. A painter who arrived the evening of the murder, lying about how he got there. A groundskeeper who ties up guests, and five more waiting their turn to lie to you.
All nine of them have the means and the motive to kill.
THE DETECTIVE IS ALSO THE CASE
Inspector Hartwell arrives at the mansion carrying something. Eleven years, a scar and a pocket watch he opens too often. Before the case is closed, the mansion will bring all of it to the surface.
MAKING THIS GAME
This is a solo project that I created in 3 years. Seraph's Kiss was originally a book. I wrote it, didn't publish it so I decided to make it a game. The second book is in progress: 1909 in a monastery, Lucian Hartwell again as the Inspector.
FEATURES
A single, hand-written mystery.
Clue-combination system with a full evidence board, timeline and personal notes.
Nine suspects with distinct voices, backstories, and reasons to kill.
Top-down 3D point-&-click in a fully explorable mansion.
Roughly 5 hours of gameplay.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月22日 07:53
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月30日 13:59(30日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年8月26日 13:33(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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