GAME DETAIL
Indoor Football Manager 2
Draw your own plays, then watch them work. An 8-on-8 indoor football management sim — design a playbook, build a roster nobody else wanted, and turn a broke arena team into a dynasty. Solo or with friends. No account, no server.
このゲームについて
Steamの詳しい説明を読む
Most football management games hand you a playbook. This one hands you a pen.
Indoor Football Manager 2 is an 8-on-8 indoor football sim where you run the front office and the sideline. Draw your own plays route by route, install them, and watch your team run them on a live field. Then build a roster around them — out of the guys nobody else wanted.
You draw the plays
A visual designer for offense and defense. Set the formation, drag the routes, assign the blocking, give every defender a job. Your plays go straight into the simulation engine and get called in real games — by you, or by a coordinator who has his own opinions about them.
Nothing else in this genre lets you do this.
Football off the walls
Indoor football is its own sport, and this is its ruleset — not outdoor football squeezed into a smaller box.
A 50-yard field, eight players a side, and dasher boards instead of sidelines
Narrow 10×10 uprights that turn every field goal into an actual decision
Drop kicks, rouges, and deuces
25-man rosters, where one injury changes everything
It's fast, it's high-scoring, and there is nowhere to hide.
Players pick you for reasons money can't buy
There's no salary cap here, because there isn't one in this sport. Everybody earns the same. So free agents sign for everything else: playing time, a chance to win, the city, your reputation, who else is already on the roster, and whether they believe you.
Every player carries six personality traits, and they're always reading you. Promise a rookie a starting job to get him in the door and he'll remember it in Week 9, when he's still holding a clipboard.
Run the whole building
Hire a head coach and two coordinators, each with rated attributes and schemes they genuinely prefer — run an offense your OC hates and you'll watch it show up in the execution. Poach a rival's coordinator. Promote from within. Fire someone and live with it.
Then run the business. Arena upgrades, three tiers of ticket pricing, concession prices, attendance that responds both to winning and to what you charge, and a cash balance that follows you from season to season.
Call it yourself, or sim the season
Play a game down by down — coin toss, play calls, fourth-down decisions, onside kicks — and watch it unfold on a live animated field. Or sim the week. Or sim the whole season in a single click. It's the same engine either way, so the box score always means the same thing.
Decades of history
Every season gets archived. League records that remember whoever held them before you. A Hall of Fame with thresholds you set yourself. Weekly and annual awards, all-league teams, full career stat lines, all-time standings, head-to-head records against every franchise, and a news feed reporting all of it as it happens.
Ten seasons in, your league has a past.
Build the league you want
6 to 36 teams. Your conferences, your divisions, your playoff format
Drafting is optional — run a snake or linear draft, or skip it entirely and build through street free agents
More than 20 rules you can switch on or off: injuries, fatigue, trading, retirements, finances, coach poaching, the Hall of Fame
Edit anything — players, coaches, teams, the league structure itself
Sandbox mode, if you'd rather run the whole league than one team
Play with friends
Multiplayer runs on files. The commissioner exports a league file, everyone else imports it — by file or with a join code — plays their week, and sends a team file back. No accounts, no subscriptions, no matchmaking, no waiting on anyone's servers. Your league is a file you own, and it works just as well passed around a group chat.
Quality of life
Restore points before anything scary. A searchable help center built into the game — hit Ctrl+K from anywhere. Light and dark themes. Your save is a file on your disk, and it's yours.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 2件 取得:2026年9月12日 12:44
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年9月7日 00:51(21日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年9月1日 01:57(27日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
ゲームライフログ
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