GAME DETAIL
Arch Rogue
Descend ten depths of a grim, ever-changing dungeon. Real-time isometric combat, five archetypes, cursed bargains and unidentified loot, shrines, secrets, and a tyrant at the gate — alone or in two-player online co-op. Death is permanent. The dungeon never deals the same hand twice.
このゲームについて
Steamの詳しい説明を読む
The Gate is open. Ten depths will make you earn it.
Arch Rogue is (yet another) take on the classic Rogue formula: a grim,
replayable isometric action-RPG dungeon crawler. Every run builds a new
dungeon — new floors, new enemies, new treasure, new dilemmas — and every
death is final. What carries forward is what you've learned, the endings
you've discovered, and a persistent Chronicle of your descents.
A dungeon with intent
Ten procedurally built depths with themed biomes, chokepoints, traps,secrets, and dark floors lit only by your lantern.
Floor plans pace the whole run: escalating threat, elite packs, ambushes, treasure vaults, and optional challenge rooms for those who ask for trouble.
Five bosses bar the way — the Ash Gallows Knight, the Mycelial Matron,the Rime Chanter of the Ninth Bell, the Voidbound Rune Sentinel — and, at the bottom, the Dread Gate Tyrant.
Fight in real time, die in real time
Melee arcs, ranged bolts, arc novas, and a dash — governed by stamina,mana, and cooldowns, against enemies with readable telegraphs. Each Archetype has unique class-skill.
Elites with named modifiers, Oathbound minibosses, and encounter design that makes every room a decision.
Loot worth dying for
Five archetypes — Warden, Rogue, Arcanist, Acolyte, Ranger — with active abilities, passive talents, branch commitment, and combo bonuses.
Six rarity tiers and an ARPG-style affix vocabulary: damage types,resistances, lifesteal, thorns, procs, and speed.
Unidentified items, tempting cursed bargains, and unique relics with effects that bend a build around them.
The dungeon asks questions
A seeded dark-fantasy storyline with story guests and Aid / Bargain / Defy choices that echo through the run.
Seven shrine types, hidden caches, sealed armories, moonlit bargains, and lore buried where only the thorough will find it.
Flavor halls off the beaten path — a bar with a toast pilgrimage, a moonlit garden, the Hall of Unlost Echoes — each with its own rites and little games.
The dungeon has a pulse
An adaptive original score changes in real time:exploration, nearby elites, refuge rooms, boss phases, and the changing health of hero reshape its synchronized instrumental layers.
Multiplayer — Planned post-release
Launch into single-player. Online two-player co-op and two additional achievements are planned for a post-release multiplayer patch.
Built for the long haul
Four difficulties, from Easy to the unlockable Hell.
Save and resume your run, and keep a persistent Chronicle of your descents and discovered endings.
Keyboard/mouse and remappable gamepad controls.
37 single-player achievements at launch, with two co-op achievements planned for the post-release multiplayer patch.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月12日 18:10(47日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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