GAME DETAIL
Breathtoll
Your health bar is your high score. Climb 18 floors of turn-based card combat where every breath spent is a point scored and an inch closer to the curse. Six classes, telegraphed intents, and a shared-seed daily tower where every run is verified move by move. Fewest breaths wins. No NGP excuses.
このゲームについて
Steamの詳しい説明を読む
YOUR HEALTH BAR IS YOUR HIGH SCORE.
ONE BREATH, COUNTED TWICE. Ending a turn costs breath. Taking a wound costs more. Every breath you spend is a point on the board, and the breath you have left is the only thing keeping you human. Empty the reserve and the curse takes you. Fewest breaths wins, so the whole game is a squeeze: climb faster, bleed less, spend nothing you do not have to.
THE CLIMB. Eighteen floors of turn-based card combat. Telegraphed intents, branching doors, shrines, altars, relics, and a deck you sharpen one hard choice at a time. Six classes, each a different way to ration the same breath. Every creature you fight was a prisoner like you, cursed and left until its breath ran out. Killing one is a mercy. You take its weapon and you climb.
A DAILY EVERYONE CLIMBS. One shared seed. The same tower, the same floors, the same monsters, for everyone, every day. Fewest breaths to the top makes the board. Every run is replayed move by move on the server, so the number on the board is earned, not claimed. No RNG excuses. The only currency is skill.
THE STORY. Sir Vael beat the Ash King's champion in single combat and made the mistake of sparing him. The Ash King won the war anyway, took Vael alive, and had his hexwright curse the knight's breath. Now Vael is locked in the Breathtoll, the King's prison-tower, racing two clocks. His own curse is one: when his breath runs out, he becomes the next monster in the next cell. His wife is the other. Commander Mara holds the city's last wall against the Ash King's raid, and Ser Corvain, the King's Hammer, the man Vael spared, means to take the wall and her. Climb out. Kill the Hammer. Reach her before either clock runs out.
One breath economy, counted twice. Spend the least and top the board; spend it all and the curse ends your run.
Eighteen telegraphed floors. Every intent is shown. Every death is yours.
A shared-seed daily. The same tower for everyone, every day, on a free daily leaderboard.
Provably fair. Every submitted run is re-simulated move by move on the server.
Six classes. Each rations breath a different way, from the aggressive Arsonist to the handicapped Penitent.
A deck you earn. Altars, shrines, relics, and the weapon of every prisoner you free.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月3日 22:55(21日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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