GAME DETAIL
Machines vs Monsters
Machines vs. Monsters is a roguelite tower defense. Land on a hostile planet, build mazes of industrial firepower, and hold your Command Center against escalating native waves. Lose, learn, upgrade the fleet, redeploy. Batavia's survey says the site is viable. The site disagrees.
このゲームについて
Steamの詳しい説明を読む
The survey cleared the investment threshold. The board approved deployment.
You are a Batavia deployment commander, first boots on every site. Your job: land the Command Center, keep it alive while it works, and manage the local fauna. Official copy classifies them as native assets. Your crews classify them as monsters. Both are right. One of them is honest.A ROGUELITE SIEGE, ONE PLANET AT A TIME
Machines vs. Monsters is tower defense rebuilt as a roguelite run. A planet is not a level. It is a campaign-length siege you are not expected to survive on the first attempt. Waves escalate past any fixed defense. Every defeat pays out stardust, and every redeployment starts sharper, richer, and better equipped.
Build the maze. Open ground is yours to shape: tower placement carves the paths the tribes must walk. They will always find a way through. Make it a long one.
The ground fights back. Terrain grows outward between waves: ridgelines, fissures, ore deposits, and breach points that open new fronts mid-run. No two deployments play the same map.
Industrial firepower, certified on demand. Railguns, plasma torches, spark coils, and heavier machinery certified for deployment as your account justifies it: seismic bores, orbital uplinks, drone foundries, and worse.
In-run choices, roguelite style. Wave rewards deal you cards. Take the new tower line, the economy engine, or the raw stats, and reshape each run mid-siege.
Clear the target, then keep going. Beating the siege isn't the end: endless mode asks how far past the contract you're willing to push a working defense.
The crews own the sky. Between runs, spend stardust in a constellation tree your crews named. Permanent upgrades, new machinery, new ways to start the next deployment.
A UNIVERSE THAT KEEPS ITS RECEIPTS
There is no dying Earth, no ancient secret, no excuse. Batavia colonizes because it is profitable, and the paperwork is immaculate. The tribes' side of the story survives only in your crews' field notes, in observations the official register pointedly never engages.
Every visual in the game is drawn in code: dark industrial hulls, bioluminescent tribes, planets rendered in living light. No two machines, monsters, or worlds share a silhouette by accident.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月14日 10:02(15日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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