GAME DETAIL
The Attending
You are the attending physician on the night shift. Your doctors work the cases — and report what they believe, not what's true. Read their workups, catch the miss before it walks out the door, and spend your trust where it counts. One night. One board. Everyone's yours.
このゲームについて
Steamの詳しい説明を読む
The board is yours.
The Attending is a management sim about one night in an emergency department. You don't build rooms and you don't place walls — you run the board: assign the beds, staff the cases, and sign the orders that send people home or upstairs.Your doctors are good. They are not always right.
Every doctor on your roster works cases their own way — fast or thorough, confident or honest about their doubts. When they bring you a discharge, you see what they did, what they found, and what they never even looked for. Everything they did is on the chart. Stamp the wrong one and the debrief will tell you the minute you did it.Every intervention has a price.
Take over a case and be right, and they'll give you the benefit of the doubt later that night. Take over and be wrong, and you've spent trust you'll want back when the board is full and one of them is standing by the lockers ready to walk out the door.The night pushes back.
Two patients with the same symptoms — one is drunk, one is dying. A family that knows something the triage note missed. A doctor quietly confessing a med error behind a curtain. The department never asks for your attention politely, and it never asks just once.
A deterministic simulation, not a script — every patient's truth is fixed before the shift starts. The dangerous ones deteriorate in real time, with pause.
Sign-off supervision is the core skill — read the workup, smell the thin ones, verify what matters, and eat the consequences either way.
Twinned cases — the kidney stone and the tearing aorta arrive with the same complaint and the same words on the chart. Only the workup separates them.
The debrief keeps receipts — every miss reconstructed to the minute: when the finding was charted, when the discharge was signed, and which came first.
The hospital upstairs — admitted patients hold their bed until the floor has room. You can lean on the bed manager, but it costs you the minutes you were spending on somebody else.
A named ensemble with skills, flaws, grudges, and breaking points that persist through the night.
27 authored dilemmas — arguments, walkouts, confessions, a family at the desk with one of them filming. Each one costs time, trust, or both.
Every night generated, one sitting each — replay a numbered night, or start a new night with a different case mix and crew.
Character portraits by John Dervishi. Hospital artwork, key art and logo by Angela Reyes-Cole.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月8日 06:13(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。