GAME DETAIL
GYRE Grazeline
A neon endless tube-runner where flying close pays. Pilot a ship down an accelerating luminous tunnel, threading gaps that arrive faster the longer you last. Distance builds your score, near misses add to it. Skim the edges, hold your nerve, and beat your own best line.
このゲームについて
Steamの詳しい説明を読む
GYRE Grazeline is a neon endless tube-runner about flying dangerously close.
You pilot a ship down the throat of a luminous tunnel that never stops
accelerating. Obstacles arrive out of the dark — bars, gates, pillars,
spinning rings — and there is always a way through. Finding it is the game.
FLY CLOSE
Distance earns points steadily. Near misses pay a bonus on top — a flat
seventy-five points for every obstacle you slip past with nothing to
spare, banked the instant you clear it. Patterns pay per element: graze
every gate in a weave and you collect for each one. Risk pays, and the
safe line and the scoring line are never the same line. Play cautiously
and you will survive. Play close and you will score. The tension between
those two is the whole game.
THE TUNNEL ESCALATES
Fourteen obstacle types unlock as your run goes deeper. The first minute
is cubes and simple gates. Push further and the tunnel starts to move:
rotating gates, pulsing barriers, spinning rings of cubes — and past a
certain distance, they begin to speed up. Nobody has seen the end of it,
because there isn't one.
Color palette presets are available, including colorblind and high-contrast modes.
CHASE THE NUMBER
Thirteen achievements, from your first crash to grazing twenty-five
obstacles in a single run. Steam leaderboards for best score and best
distance, so you can measure your line against your friends'. Lifetime
records and per-run bests tracked across every session. Cloud saves keep
your progress with you across machines.
GENERATED, NOT ARBITRARY
Runs are procedurally built, and the rules behind them are deliberately
conservative. Gap widths, spacing and animation speeds are constrained so
that a survivable path is what the generator is aiming for at every speed
the tunnel reaches. Fast, demanding, and meant to be read — not a coin flip.
BUILT TO BE PLAYED
First-person and third-person camera modes
Full controller support with on-screen glyphs for Xbox and PlayStation pads
Every control fully rebindable, keyboard or gamepad
Original soundtrack composed by the developer
Adjustable bloom, CRT filter, camera shake and vibration
Lifetime records and per-run bests tracked across sessions
No launcher, no account, no connection required
Kubarys™ and the cube logo are trademarks of Bruno Delorenzo.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月14日 10:03(11日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。