PlayMEX
Roll and Holdの作品画像

GAME DETAIL

Roll and Hold

種別:ゲーム 発売日:2026年9月21日 日本語対応未確認
1,350円

A roguelite tower defense where every tower is a card you keep all run, and a duplicate levels it up on the spot. Chain elemental reactions, find relics that change your plans, and face 12 bosses with their own mechanics on procedural voxel battlefields. Solo or 2-4 player online and LAN co-op.

このゲームについて

Steamの詳しい説明を読む

Roll and Hold is a roguelite tower defense game for solo play or 2–4 player co-op. Take your tower cards along a branching route, build up your defenses from one battle to the next, and face the boss waiting at the end of each act.

Every tower is a card you keep throughout the run. Level it up, fit it with enhancement cards, and bring it into the next fight. If a tower is destroyed, you can place it again with its level and enhancements intact. You won't have to start building it up from scratch.

New attack tower cards roll random attack modes and stats, which you can inspect before choosing. Picking a tower you already own gives it a free level. Duplicate enhancement cards can be used to upgrade the ones you've fitted, and upgrades never fail. Legendary enhancement cards can even change a tower's attack mode or element, opening up new combinations.

Rarer towers have more enhancement slots, but you can field fewer copies. Invest in a few powerful towers or spread your resources across more Common towers to cover more routes. Adjust your build as you find new cards and relics.

Fire, Water, Thunder, and Wind can trigger elemental reactions. Hit a charged enemy with Fire to cause an Overload explosion. Hit a burning enemy with Thunder to trigger Ignite and chain the reaction outward. Wind spreads the elements on a target to nearby enemies. Colorless towers don't take part in elemental reactions, giving you other options to build around.

Towers attack automatically, and you can adjust the battle speed. Watch where enemies are coming from, position your towers, and decide whether to upgrade your strongest defenders or fill gaps in your defenses.

Between battles, choose where to go next. Visit a shop for cards, stop to recover, or take on an elite for a guaranteed relic if you win. Events offer rewards and bargains of their own. Some cost money, some cost health, and others make the next fight harder.

Each act's boss calls for a different approach. The Iron Shell King's armor blocks most direct damage, but burning gets through. The Devourer swallows your towers; break its belly shield in time to get them back. The Thunder Ox smashes through mountains and charges down the new path it creates.

Procedurally generated battlefields feature six biomes, changing weather, and a day/night cycle. The terrain affects where you build: leave flower beds empty in the Magic Forest to earn gold after each wave; place towers on frost crystals in the Icefield to charge and release an icy field as they fire. On Sky Islands, updrafts lift enemies onto high ground, where only towers up high can reach them. Volcanic eruptions give a warning before they strike, while the Desert Oasis's constant sandstorm wears down towers and enemies alike.

Energy crystals earned during a run are yours to keep, even if the run ends in defeat. Spend them between runs to research more relics and events so they can appear in future runs. You can also unlock forging, training, dismantling, and reshaping services at rest stops, or increase the chance of encountering your preferred weather and biomes.

You can reset your crystal allocation for free and spend the refunded crystals on a different setup. Clearing higher difficulties also lets you claim more cards from rewards between acts and raises the limit on how many tower cards you can carry as a run progresses.

The current version includes:
25 towers: 20 attack towers and 5 support towers

43 enhancement cards and 150 relics

135 events, including trades, combat contracts, and continuing storylines

11 enemy types and 12 bosses

6 biomes and 7 weather types, plus a day/night cycle

Research and unlocks between runs: relics, events, rest-stop services, and weather and biome preferences

Multiple solo Ascension difficulties, plus an endless stage after you win

64 achievements and a codex that fills in as you discover the game

You can also bring friends along. Play with 2–4 players through Steam online co-op or a direct LAN connection. Rewards come from a shared pool. If several players choose the same card, a random draw decides who gets it.

Supports English, Simplified Chinese, and Steam Cloud saves.

STEAM USER TAGS

ユーザータグ

ATTENTION

注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年9月28日 14:11(2時間前)
Steamフォロワー数 3人 最終観測:2026年9月22日 18:48(5日経過)

プレイヤー推移

0人 24時間平均
21009/22 18:46 2人09/23 06:53 1人09/23 19:01 1人09/24 07:05 0人09/25 01:33 1人09/25 13:36 1人09/26 01:40 0人09/26 13:45 0人09/27 01:47 0人09/27 13:54 0人09/28 02:03 0人09/28 14:11 0人09/22 18:4609/25 13:3609/28 14:11最新 09/28 14:11 0人
最小 0最大 2最新 0期間 09/22 18:46 - 09/28 14:11
数値一覧
観測日時値
09/22 18:462人
09/23 06:531人
09/23 19:011人
09/24 07:050人
09/25 01:331人
09/25 13:361人
09/26 01:400人
09/26 13:450人
09/27 01:470人
09/27 13:540人
09/28 02:030人
09/28 14:110人

Steamフォロワー推移

2件以上で集計 直近7日
53109/22 18:48 3人09/22 18:48

変化を見やすくするため、縦軸は観測範囲に合わせています。

履歴1件・推移判定待ち

最新 09/22 18:48 3人
最小 3最大 3最新 3期間 09/22 18:48 - 09/22 18:48
数値一覧
観測日時値
09/22 18:483人

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年9月28日 14:11(2時間前)
24時間ピーク 0人 推移集計中・直近7日 12件
Steamフォロワー数 3人 最終観測:2026年9月22日 18:48(5日経過)
7日フォロワー増加 2件以上で集計 初回観測済み・直近7日 1件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

LAN協力プレイSteamクラウドSteam実績オンライン協力プレイシングルプレイヤーファミリーシェアリングマルチプレイヤー

注目ポイント

発売直後 発売から30日以内

更新あり 直近14日以内にSteamストア更新

価格変更 直近14日以内にSteam価格情報の変更

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2026年9月21日
価格
1,350円
価格区分
有料
開発元
Kai Games
販売元
Kai Games
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ —
中国語(簡体字) ○ —

Steamの保存済み情報から 3言語を確認できます。

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未同期

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