GAME DETAIL
Roll and Hold
A roguelite tower defense where every tower is a card you keep all run, and a duplicate levels it up on the spot. Chain elemental reactions, find relics that change your plans, and face 12 bosses with their own mechanics on procedural voxel battlefields. Solo or 2-4 player online and LAN co-op.
このゲームについて
Steamの詳しい説明を読む
Roll and Hold is a roguelite tower defense game for solo play or 2–4 player co-op. Take your tower cards along a branching route, build up your defenses from one battle to the next, and face the boss waiting at the end of each act.
Every tower is a card you keep throughout the run. Level it up, fit it with enhancement cards, and bring it into the next fight. If a tower is destroyed, you can place it again with its level and enhancements intact. You won't have to start building it up from scratch.
New attack tower cards roll random attack modes and stats, which you can inspect before choosing. Picking a tower you already own gives it a free level. Duplicate enhancement cards can be used to upgrade the ones you've fitted, and upgrades never fail. Legendary enhancement cards can even change a tower's attack mode or element, opening up new combinations.
Rarer towers have more enhancement slots, but you can field fewer copies. Invest in a few powerful towers or spread your resources across more Common towers to cover more routes. Adjust your build as you find new cards and relics.
Fire, Water, Thunder, and Wind can trigger elemental reactions. Hit a charged enemy with Fire to cause an Overload explosion. Hit a burning enemy with Thunder to trigger Ignite and chain the reaction outward. Wind spreads the elements on a target to nearby enemies. Colorless towers don't take part in elemental reactions, giving you other options to build around.
Towers attack automatically, and you can adjust the battle speed. Watch where enemies are coming from, position your towers, and decide whether to upgrade your strongest defenders or fill gaps in your defenses.
Between battles, choose where to go next. Visit a shop for cards, stop to recover, or take on an elite for a guaranteed relic if you win. Events offer rewards and bargains of their own. Some cost money, some cost health, and others make the next fight harder.
Each act's boss calls for a different approach. The Iron Shell King's armor blocks most direct damage, but burning gets through. The Devourer swallows your towers; break its belly shield in time to get them back. The Thunder Ox smashes through mountains and charges down the new path it creates.
Procedurally generated battlefields feature six biomes, changing weather, and a day/night cycle. The terrain affects where you build: leave flower beds empty in the Magic Forest to earn gold after each wave; place towers on frost crystals in the Icefield to charge and release an icy field as they fire. On Sky Islands, updrafts lift enemies onto high ground, where only towers up high can reach them. Volcanic eruptions give a warning before they strike, while the Desert Oasis's constant sandstorm wears down towers and enemies alike.
Energy crystals earned during a run are yours to keep, even if the run ends in defeat. Spend them between runs to research more relics and events so they can appear in future runs. You can also unlock forging, training, dismantling, and reshaping services at rest stops, or increase the chance of encountering your preferred weather and biomes.
You can reset your crystal allocation for free and spend the refunded crystals on a different setup. Clearing higher difficulties also lets you claim more cards from rewards between acts and raises the limit on how many tower cards you can carry as a run progresses.
The current version includes:
25 towers: 20 attack towers and 5 support towers
43 enhancement cards and 150 relics
135 events, including trades, combat contracts, and continuing storylines
11 enemy types and 12 bosses
6 biomes and 7 weather types, plus a day/night cycle
Research and unlocks between runs: relics, events, rest-stop services, and weather and biome preferences
Multiple solo Ascension difficulties, plus an endless stage after you win
64 achievements and a codex that fills in as you discover the game
You can also bring friends along. Play with 2–4 players through Steam online co-op or a direct LAN connection. Rewards come from a shared pool. If several players choose the same card, a random draw decides who gets it.
Supports English, Simplified Chinese, and Steam Cloud saves.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
0人 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 18:46 | 2人 |
| 09/23 06:53 | 1人 |
| 09/23 19:01 | 1人 |
| 09/24 07:05 | 0人 |
| 09/25 01:33 | 1人 |
| 09/25 13:36 | 1人 |
| 09/26 01:40 | 0人 |
| 09/26 13:45 | 0人 |
| 09/27 01:47 | 0人 |
| 09/27 13:54 | 0人 |
| 09/28 02:03 | 0人 |
| 09/28 14:11 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 18:48 | 3人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月28日 14:11(2時間前) |
| 24時間ピーク | 0人 | 推移集計中・直近7日 12件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月22日 18:48(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。