GAME DETAIL
NO RECEIPT
Work the returns desk of a dying department store. Inspect what customers bring back — weigh it, open it, sweep it under UV — and decide who's lying. Then the register prints a receipt from a branch that doesn't exist, dated tomorrow. Every return has a story. Most of them are false.
このゲームについて
Steamの詳しい説明を読む
MERIDIAN DEPARTMENT STORES thanks you for fifteen years of loyal service. You started Tuesday.
NO RECEIPT is a first-person inspection game about the worst counter in retail: returns. Customers slide their stories across the laminate — a television that "died in a week," a wedding dress "never worn," a blender with someone else's serial number — and you decide what the store owes them.Inspect the thing, not the story
Pull items out of their packaging — the box and what's inside are two different objects, and they don't always agree.
Read the receipt line by line. Query the store database. Check the dates, the branch, the employee number.
Weigh it. Plug it in. Kill the lights and sweep a UV lamp across the fabric and watch what blooms.
Click what looks wrong. Real defects become evidence; hunches become accusations — and false accusations have a price.
Negotiate like your job depends on it
Refunds, store credit, exchanges, repairs — or refusal, if you can make it stick. Customers push back, walk out, come back angrier. The queue is watching, corporate is measuring, and policy changes every morning. Some of the new rules make sense. Keep telling yourself that.Stay after closing
The store is different at night. Doors that were locked. Footage that doesn't match the paperwork you processed. A register that prints receipts from BRANCH 14 — timestamped tomorrow — into an empty store. What you pocket, report, or leave in the tray changes what the morning briefing says about you.Features
A 15-shift campaign of authored return cases — funny, sad, fraudulent, and eventually impossible
Physical evidence discovery: unboxing, weighing, power tests, UV sweeping, and clickable defects with forgiving, readable targets
Deterministic negotiation with no dice rolls — the same play always earns the same outcome
Recurring customers who remember exactly how you treated them
After-hours exploration of a compact employee-only backstage
Multiple endings driven by what you proved, what you obeyed, and what you kept in your shirt pocket
Dark comedy that curdles into corporate horror
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月18日 00:07(7日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月14日 01:53(11日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。