GAME DETAIL
GODBLADE
You are the blacksmith, not the hero. Forge ONE Godblade, program its behaviour like a machine, and watch it fight for you with a single swing. Wire trait chains, hammer the steel by hand, and re-engineer everything each time the world adapts to kill your build.
このゲームについて
Steamの詳しい説明を読む
The forge is the game. The carnage is the proof.
Your wielder fights forever, hands-free, in a burning world that pays in loot.
You never swing the sword. You build the sword — and every rule it obeys.
When the screen fills with chained fire, splitting embers and ghost-blades, that
is not a cutscene. That is your program running.
ENGINEER A WEAPON, DON'T PILOT A HERO
One eternal blade, six parts. Each part hosts a behaviour chain:
WHEN this happens, IF this holds, DO that — TWICE, LOUDER, and AGAIN a moment
later. 66 modules to wire together.
13 trait families across 5 tiers, each with a branching evolution and
a final mythic FORK. Two families at tier 2 anywhere on the blade can reveal a
hidden rune: 48 combinations, discovered only by forging strange things together.
Complexity is the budget. Overload the blade and it turns UNSTABLE —
actions misfire, but everything hits harder. One dial, one honest decision.
STRIKE THE STEEL YOURSELF
Every infusion is hammered by hand. Three timed strikes on a white-hot
band; land them all and a permanent GODFORGED mark goes into the metal.
The First Pour. The first time you craft a recipe, you hold the
crucible yourself — and a crowned pour cuts that recipe's cost forever.
A workshop you lay out by hand — 15 structures, freely placed, where
spacing is the craft: bellows and kilns feed the neighbours they can reach.
A WORLD THAT COUNTERS YOU
8 biomes, 32 chambers, 45 foes, 9 guardians. From the burning
Cinderwood to the drowned belfry, a wasteland of living glass, a court of
phased dead, and THE WOUND, where the world first caught fire.
The world adapts. Chambers rotate mutators that invalidate exactly one
strategy at a time — burn-immune hides, brand-reflecting plate, blight drinkers.
Each tell names its own counter. Read the scouting report. Re-spec. Return.
Guardians are not sponges. They stride, they quicken as they bleed,
and at half blood each bares a fourth signature move — the maw lunges, the court
charges as one, the world burns in waves.
THE LONG GAME
Reforge melts the world and keeps your knowledge, paying godsteel into
12 permanent Ages tracks.
THE ARSENAL. Kill THE FIRST FLAME and you may retire your blade to the
wall forever. It grants a permanent boon, returns as an heirloom — and the whole
world levels up to meet the next one.
The Hunt. Every foe keeps a lifetime chronicle. Study a whole biome's
prey and that ground yields a permanent trophy.
Recipes the world teaches you — some blueprints are never sold or
unlocked. They are found, by doing something the world noticed.
AN IDLE GAME THAT RESPECTS YOUR PRESENCE
No offline progression. The forge earns while the window is open —
built for the second monitor, not the alarm clock.
Automate the tedium: refining queues, auto-extract priorities, build
presets, and a commission board paying collectible one-off modules.
Defeat is information, never loss. Death costs the cycle, not the
loot. The failure analysis names the rule you should rewrite.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月30日 03:12(28日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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