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Slowdriftの作品画像

GAME DETAIL

Slowdrift

種別:ゲーム 発売日:近日登場 日本語対応未確認
価格未定

An arcade drift game. Slide through a city at night, link corners into a chain, and decide when to bank it — or push one more corner and risk the lot. Drift the city for score, take three lives into a branching run, or drive until the wall catches you.

このゲームについて

Steamの詳しい説明を読む

Slowdrift is an arcade drift game. Slide through a city at night, link corners
into a chain, and decide when to bank it — or push one more corner and risk the
lot.

Commit, Or Lose It

Chain scoring: link corners without straightening up and the
multiplier climbs, but everything you've earned sits unbanked until the chain
drops. Crash before it does and you were never holding it.

Close calls: the biggest points in the game come from passing a wall
near enough to feel it — and they pay more in the dark, or in fog, when you
didn't know the wall was there

A move for every corner: SIDEWAYS, SWITCHBACK, STRIKE, CLEARED IT,
SEND IT. Each one bumps the multiplier and buys another second of chain

One ring on the HUD: time until this pays out and resets. Everything
you do is aimed at that ring

DRIFT

One fixed city, the same streets for every player, running from midday through
to deep night. No lives, no run to lose — just the layout and however long you
want with it, until you know it block by block.

A rolling chain of gates pulls you through the grid if you want a line to
follow, and X-ray vision cuts a hole through the building between you and the
corner you can't see round.

CHALLENGE

Take three lives into a branching map of generated levels and see how far you
get. Every node shows its speed, technicality and exposure before you pick it,
and the generator lays out the streets from those same three numbers.

Deeper into a run, the levels start pushing back.

DRIFT OR DIE: a clock that only refills while you're sideways, and
takes a second off you every time you lose the drift

THE RED WALL: something grinding up the road behind you that never
stops, and closes the moment you get comfortable

GAUNTLET: no respawns. Crash, and you're back at the start line

NIGHT RUN and FOG: these don't kill you. They just take the corner
away until you're already in it

Each tier's boss becomes the next tier's ordinary evening. THE CITY teaches you
the conditions one at a time and stacks all three on its boss. NO LET UP runs
the clock and the wall on every level. ONE LINE caps how many drifts you're
allowed to start at all — and its boss allows exactly one, start line to finish.

Bosses stay shut until you've banked the reputation to face them. Play it safe
on the way there and you'll arrive with nothing to show.

CHASE

Drive until it catches you.

No finish line, no checkpoints, one life. The red wall sets off behind you and
the drift clock starts draining, and the only thing that refills it is being
sideways. The wall's top pace sits just under yours, so a good run is one you
spend a few car lengths ahead of it for kilometres — every mistake paid out of a
margin you never had.

Easy, medium and hard change how long your leash is, how fast the wall builds,
and how much clock you're given. Distance survived is the whole score.

Make It Yours

Four cars, bought with credits earned on challenge runs

Paint: primary and secondary panels, fourteen colours

A sticker editor: draw 32x32 pixel art in the game, keep a library of
your designs, and wear four of them on any car — steer each one around the
bodywork, spin it, size it, fade it

Fifteen unlockable skins: mirror chrome, an oil slick that moves,
holographic interference, a starfield. They're the achievement list as well —
there's no separate screen, you just see what a locked one is asking for and go
and do it

Some want a boss beaten. Some want ten kilometres of chase. One wants five
switchbacks inside a single banked drift, and it is not as easy as it sounds.

Leaderboards

Best single drift, best session and best chase, ranked over today, this month
and all time, against your friends or the world.

STEAM USER TAGS

ユーザータグ

ATTENTION

注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 2人 最終観測:2026年8月30日 03:12(30日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 2人 最終観測:2026年8月30日 03:12(30日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

機能カテゴリ

DualSenseコントローラーサポートDUALSHOCKコントローラーサポートSteamクラウドSteamランキングSteam実績いつでもセーブ可能カスタム音量調整カメラの快適性ゲームパッド推奨ファミリーシェアリングフルコントローラサポート時間制限付き入力なしでプレイ可能

ゲームライフログ

所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
DevSpace
販売元
DevSpace
対応OS
Windows / Mac
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ ○

Steamの保存済み情報から 2言語を確認できます。

自分の実績進捗

未同期

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Slowdriftのユーザータグ

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