GAME DETAIL
KNELL
The parish is dead, and the bell must be kept. A grim folk-horror survivors-like: hold a plague-dead churchyard from the first toll to matins, with eight violent rites drawn from grave-craft and a night that changes as worse things answer the bell.
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The parish is dead. The bell must be kept.
You are the last keeper of a plague-dead parish. Each night you ring the passing bell for the dead, as the office demands — but the bell has begun calling something back. Now every night is a vigil: survive from the first toll until matins, twenty minutes of dark, and everything in it wants your candle out.What the night holds
The bell keeps time. Every minute it tolls, and every toll calls worse dead. Elites at the fifth and fifteenth; at the tenth and the last, the Tolling Ones — things the bell named directly.
Rites turned violent. Eleven weapons drawn from grave-rites and sexton's tools: the censer, the salt ring, coffin nails, holy water, a corpse-candle sent out hunting, the knell itself. Pair a rite with its matching relic and it evolves into something the parish never sanctioned.
The night changes, not just hardens. Early dead fade to chaff as new silhouettes answer. Past the fifteenth toll, the churchyard floods — walls and rings of hundreds.
Your candle is your life. Health is the Wick; damage gutters it. Souls of the slain drift as vigil lights — gather them, lay them to rest, grow stronger.
Fall, and the night still pays. Ash swept from the churchyard buys permanent restoration in the Reliquary: eleven relic tracks to deepen, six keepers to bring out of the dark — each holding the bell a different way — and a longer fuse for the next vigil.
Press on into the dark. Survive to dawn and you may keep walking. The endless dark compounds without mercy. Every endless run ends — how far is up to you.
A complete game at one fair price
Everything included. No ads, no currency packs, no dark patterns — the only darkness is on screen.
KNELL contains flashing lights and visual effects that may affect photosensitive players.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月14日 07:23(45日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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