GAME DETAIL
Mani Kalpa: One Last Rite
Lead a dying purifier into the temple-hospital that cured death, to steal the cure so she never has to feed her leaking rite again. Explore a world of ruined miracles inspired by the temples of ancient India and duel its deathless staff in turn-based combat with real-time parries and attack chains.
このゲームについて
Steamの詳しい説明を読む
The Accord's greatest hospital cured death. Then it sealed itself as a tomb.
Mani Kalpa: One Last Rite is a parry-first action game of one-on-one turn-based reaction duels. Read each wind-up, answer it, and rip the mani-gem from every Husk you break — a mercy centuries overdue, and fuel for the armor keeping you alive.
You are a purifier kept alive by a rite that leaks. The Shroud of mani woven over your dying body must be fed constantly — or it goes out. Somewhere beneath this temple-hospital's Central Shrine lies the thing you came to steal: true, permanent immortality. The deathless Husks wandering its wards are the doctors who made it.
Parry the flashing strike. Dodge the perilous one. Perfect parries are a razor-thin window that pays out a guaranteed counter.
Plan your chain, then land every hit with a timed input. Feints punish the impatient — duels are won in the reading, not the mashing.
Parry-first reaction duels against the facility's engineered Husks — every enemy is its former staff.
Each wing of the complex ends in a guardian whose core is one quarter of the cure.
Bhu mended bone. Jal kept blood moving. Vayu held breath, voice, and memory. Agni fed the spark. Claim the four seals in any order. The sanctum opens only for all of them.
Parry-first reaction duels against the facility's engineered Husks — every enemy is its former staff
The gem is the kill: purification finishers that harvest what keeps them deathless
Ablative Shroud armor worn as a visible health bar, patched with the poison itself
Sanity you can spend — and scars you keep
Four elemental wings in any order; a sealed sanctum; three endings
Chaos Descent endless mode, boss gauntlet, per-duel ranks
Difficulty settings that widen or tighten the defense windows — leaderboards kept separate
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。