GAME DETAIL
Mazlide
Mazlide is a grid-based logic puzzle game featuring a 350-level campaign across seven themed worlds, 50 000+ official puzzles, unlimited generated levels, daily challenges, online duels, leaderboards, and a weekly community boss.
このゲームについて
Steamの詳しい説明を読む
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READ ME !! ^^ : Game just released on 4th september. Do not hesitate to roast me, send new ideas, feedback of any form, I will make sure to read all of it and update the game as much I as can to make this game better <3
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I created this game because I’ve always been a fan of movement puzzles in Pokémon games (the ice caves).
In this game there are 3 modes, campaign, multiplayer and endless.
The campaign:
-7 worlds with their own visual theme.
-50 levels per world.
The levels get harder and harder (I’m personally at level 270 and it takes me 10-15 minutes per level, sometimes even more!). Each campaign has its own set of cosmetic rewards available in multiplayer!
Multiplayer:
-50,000+ official levels (and this is only the beginning ^^). Difficulty 5 to 30 (corresponding to the minimum number of moves).
-1v1 against players from all around the world.
-1v1 available against friends.
-Global leaderboard for difficulties 5, 10, 15, 20, 25 and 30.
-1v1 leaderboard
-Daily challenge: the same 5 random levels for everyone, the fastest time wins!
-1 Boss every week: players deal damage to it by completing ranked levels, a reward will be waiting for the best hunters.
-Possibility to customize the game skin, your character, your trail, your profile icon as well as your profile frame (the profile icon and frame are visible to other players in the leaderboards etc.)
-Level history to analyze levels played in 1v1 or solo ranked levels.
-Map Rating mode: allows players to give each map a difficulty rating, which makes it possible to select the best maps in future updates, to offer a harder campaign, or more difficult challenges)
Infinity mode:
Allows you to play with the generation settings to create custom-made levels. Unlocks after completing world 4 in the campaign.
I hope you’ll enjoy the game, I can’t wait to make it evolve based on the community’s feedback, and I have plenty of ideas for what comes next!
Think. Trace. Master the grid.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年9月10日 12:14(20日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年9月6日 04:09(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。