GAME DETAIL
Electric Noosphere
A story-driven sci-fi RTS. After the Third World War, flesh and machine became one: the Singularians. Following a signal from the Veil, their fleet is torn out of hyperspace and crashes near the source, a world that is already a nest. Two asymmetric factions, one campaign.
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Flesh and machine became one
Humanity did not survive the Third World War. The few who did paid a price: they fused with their machines. The Singularians were born, human minds bound to artificial ones.
While they expanded their consciousness into the void, they listened to the stars.The signal was not a welcome.
Sixty years of noise hid something structured. Not stellar. Built. The Singularians decrypted it and found two things: a location in the Veil, and a warning their ship AI could not parse.
They jumped anyway.
Something rode the wave with them. It was faster. It chewed through the hyperdrive coils mid-jump and threw the fleet down near the source, onto a world that was already a nest.Command what is left
Electric Noosphere is a story-driven real-time strategy game about a high-tech expedition stranded far past the point of rescue. Salvage a dying drive, hold a perimeter against a swarm that learns, and cut a path into a chitin labyrinth grown around something ancient.
Gather. Secure ore and biomass, realign a destabilizing containment field, and get a foothold on hostile ground.
Survive. Reinforcements are fifteen minutes out. Build an antimatter reactor from gravitonium and darkmatter, prime the ignition sequence, and last.
Breach. Three routes into the hive, all of them unwise. Pick one and answer the signal in person.
Evolve. Earn talent points in battle and spend them in a radial talent tree to shape how your army fights.
Take direct control
Not every mission is fought from above. Between the RTS battles, the campaign hands you the controls: fight your way through the Xeno ambush after the hyperdrive fails, run a lone soldier through a maze with the swarm at your back, and go into the fight yourself in third-person shooter missions. Different weapons, grenades and missile pods, same war.Two asymmetric factions
Singularians — precision and quality. Few units, all of them expensive and upgradeable. Tech, drones, AI support, surgical strikes. You plan, you position, you refine.
Xenocrypta — mass and adaptation. Cheap swarms fed on biomass, brood hives and larval pods, queens and workers. You apply pressure in waves and win the adaptation race.
More factions may follow after launch.
Asymmetry is the core of the design. It carries the campaign and the competitive skirmish alike.Full 3D match replays
Every match can be replayed in full 3D, not as a minimap recap. Watch the whole battle again with every unit, projectile and animation, jump through time, change the speed or pause at the decisive moment. Save your best games and relive them, or study how the swarm broke through.A small cast, fully voiced
Three voices carry the whole campaign. Cmdr. Vael gives orders in two words. AURA, the ship's AI core, delivers exactly one fact per line. COG-9, a servitor robot who speaks about itself in the third person, remains cautiously terrified. It is told this is normal and healthy.
Story scenes sit between missions, each with a hands-on interlude — pull a carrier out of static, rebalance a failing containment field, trace a route past the main nests. Success and failure both move the story forward. Only the tone changes.Thoughtful science fiction
Curiosity as a risk. Evolution against preservation. What responsibility comes with ascending past your own biology. The expedition left knowing the warning was unreadable — and someone built that signal a very long time ago.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年10月22日 21:42(10日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
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