GAME DETAIL
HUMAN INTELLIGENCE
Spend ten days answering customers as the human behind a supposedly automated AI. Choose the exact reply you can live with as everyday requests turn invasive, deceptive, and impossible. Your words stay on record. When the contract ends, someone has to take responsibility.
このゲームについて
Steamの詳しい説明を読む
The customer thinks they are talking to an AI. You are the person answering.
HUMAN INTELLIGENCE is a text adventure and psychological horror game set inside the work app of AFTERTYPE SYSTEMS. You have a ten-day contract, five customer assignments a day, and a selection of ready-written replies. Read the request, decide what you are willing to say, and send it under the name SABLE.
At first, the work is ordinary: a birthday card, washed earbuds, a small lie. Then the requests become intrusive. Records contradict their owners. Familiar voices say things they could not know. The next customer still expects an answer.
Choose the sentence. Face the response.
Pick between two or four authored replies. Customers respond to the words you send, and later conversations can remember your decisions. There are no relationship scores or visible performance gauges. Responsibility is carried by your replies and the events that follow them.
Some messages follow you home
A detail you dismissed at work takes on a different meaning in the local news after your shift. Reread a customer’s account alongside the attached records, and the discrepancies become harder to explain away. You may not know what is happening. The next customer still needs an answer.
Think before you send
Offer reassurance or tell an uncomfortable truth? Decide what to reveal and what to leave unsaid. Revisit the conversation and its documents before choosing your reply. There is no response timer. Adjust the typing effects and text speed to suit how you read.
A finite contract, three outcomes
Complete fifty assignments across ten days and reach one of three contract outcomes. Reopen the completed conversation history before starting a new contract.
Single-player text adventure and psychological horror
Two or four complete replies with distinct consequences
Ten days, fifty customer assignments, three endings
Korean and English text
No live AI service or subscription required
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/28 12:38 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/28 12:40 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月28日 12:38(11時間前) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月28日 12:40(11時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。