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Prop Revoltの作品画像

GAME DETAIL

Prop Revolt

種別:ゲーム 発売日:2026年10月1日 日本語対応未確認
価格未定

A prop hunt where being seen is a resource. Hide among more than 500 everyday objects and survive – or let the Hunters stare, taunt them, charge the Revolt and fight back as a team. The line between hiding and attacking is a thin one. Will you outlast the Hunters or take them down? You decide!

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Steamの詳しい説明を読む

A globe on the shelf. A floor lamp in the corner. A waste bin nobody remembers putting there. One of them is a player – and the longer you look at it, the more dangerous it gets.
Prop Revolt is an asymmetric hide-and-seek game for 2–10 players. Props disguise themselves as everyday objects and try to survive. The Hunters have a specific time to find every last one. The twist that makes it a different game: being watched doesn't only put a Prop at risk, it charges the Revolt.
Being seen is a resource
Every second a Hunter holds you in view, your Nervousness climbs – faster the closer they are, faster the more directly they're looking at you. A Hunter with their back turned charges nothing at all. A Hunter close by and staring straight at you fills your bar.
At 100 a skill check decides what happens next: stop the spinning needle in the right zone and your Prop calms down and stays an object. Miss it and you're torn out of your disguise, locked out of it for some time, and left with nothing but your legs and a very obvious robot body.
But that same nervousness is the fuel. Every living Prop's nervousness pools into one shared team charge. Staying hidden keeps you safe. Staying watched makes your team dangerous. Every second under that gaze is a decision, and it's rarely an easy one.

The Revolt
When the charge is high enough, any Prop can reach the Revolt trigger in the level and set it off – for everyone, at once, for a small amount of time.
For that time the rules invert:
Tackle – charge the Hunter without ever dropping your disguise!

Melee – once you're revealed there's no more hiding, but you can fight, in mid-air as well as on the ground!

Together – every Prop's nervousness paid into that charge. It runs out for all of you at the same moment, whether you spent it or not.

Then the charge runs dry and you are furniture or a robot unable to fight again. The Revolt is not how you have to win. Props win by having anyone at all left standing when the clock stops. The Revolt is what you do when hiding has stopped working – and knowing it's coming changes how a Hunter searches a room.


What you become is how you play
More than 500 objects across the maps can be worn as a disguise, and every one of them carries its own stats. Picking one is picking a build:
Tiny (vase, desktop computer or globe) – Small HP and fast, but disappears into a shelf of clutter. Cannot tackle at all in a Revolt.

Small (waste bin) – Some more HP, a little slower and a real hiding spot that can still throw a punch.

Medium (television) – Default HP, normal speed and the honest middle. Not that disappearing, but has a good punch.

Large (floor lamp or fridge) – Huge HP, slow and too heavy to jump, and everybody sees you easily. Bad for hiding, good for raising the Revolt and deals good damage during a Revolt.

You place and turn your object yourself, so it ends up standing exactly where a real one would. And you can transform again whenever you like – except shortly after a forced reveal, when you're stuck being yourself. Dropping down to a vase to survive the next sweep and trading back up before the Revolt lands is a completely legitimate way to play, and a completely legitimate way to get caught mid-swap.

Taunt them into it
A disguised Prop is never entirely quiet. At 25, 50 and 75 Nervousness it gives itself away with a noise on its own – and you can set that noise off deliberately at any time. Do it close to a Hunter and it earns you nervousness, which is exactly what the Revolt feeds on. Dance in front of a Hunter with one of 37 emotes and you are taking the same bet: the cheekier you play, the faster your team charges.
At a glance
Asymmetric hide-and-seek for 2–10 players

Nervousness – being watched is the risk and the resource at the same time

A skill check at full nervousness that can save your disguise

Revolt mode – a shared team charge that lets Props tackle and fight back for a small time

More than 500 objects to hide in, in four size classes trading concealment against health and damage

Taunting on purpose: tell-tale noises, a decoy call and 37 dance emotes

Four Hunter weapons with armour plates, a weapon wheel and pickups placed in the level

Modular robot and Hunter customization

Three maps to start with and more on the way, a tutorial for both sides and a lobby with its own obstacle course

Watch a running round as a spectator, join in from the next one, free camera at the end

Full controller support, including an on-screen keyboard

40 Steam achievements, a server browser and invites for friends

English, German, Spanish (Spain and Latin America), French, Italian and Simplified Chinese

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現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 2人 最終観測:2026年8月30日 04:25(30日経過)

プレイヤー推移

データ蓄積中 24時間平均

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Steamフォロワー推移

2件以上で集計 直近7日

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発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 2人 最終観測:2026年8月30日 04:25(30日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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#category_contrast_controls#category_playable_at_your_own_paceDualSenseコントローラーサポートLAN PvPSteam実績オンラインPvPカスタム音量調整カメラの快適性ファミリーシェアリングフルコントローラサポート時間制限付き入力なしでプレイ可能色のオプション

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基本情報

発売日
2026年10月1日
価格
価格未定
価格区分
未確定
開発元
Faesslich Digital
販売元
Faesslich Digital
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ ○
ドイツ語 ○ ○
フランス語 ○ ○
イタリア語 ○ ○
中国語(簡体字) ○ ○
スペイン語 - スペイン ○ ○
スペイン語-ラテンアメリカ ○ ○

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