GAME DETAIL
What Iron Cannot Hold
Something impossible is clawing its way through an industrial containment machine. In this 360° ricochet roguelite, weaponize every rebound and build a run powerful enough to force Khaos back into the dark.
このゲームについて
Steamの詳しい説明を読む
KEEP THE CONTAINMENT
The machine was built around a hole in reality. Now something on the other side is pulling back.
Black shapes spill from collapsing apertures. Warning lamps burn out one by one. The forge can give you another ball—but every second spent making it stronger gives the incursion more time to spread.
What Iron Cannot Hold is a 360-degree ricochet roguelite where every rebound is a decision. Move your launcher around the full perimeter, take aim anywhere inside the sealed arena, and turn walls, angles, and timing into weapons. Your balls wear out. The enemy does not stay still. And when the machine's final light goes dark, Khaos gets the last word.BUILD SOMETHING RESILIANT
Between encounters, bolt salvaged hardware into the machine and discover what the next run can become. Fill the arena with multiplying balls. Set the field on fire, freeze targets mid-shift, and chain electricity through the swarm. Build around impossible bank shots, cascading explosions, desperate repairs, or a salvage engine that turns close calls into momentum.
The machine never becomes safe. It just becomes stronger.KHAOS REMEMBERS
Each sector brings a new hostile ecology, a more strained machine, and a boss forcing itself through the center of the arena. Strange incidents interrupt the containment cycle with salvage races, duels, dangerous bargains, and excursions where the ordinary rules stop applying.
If containment fails, Khaos remembers the attempt. It studies how you played, speaks through the broken machine, and offers one final choice before emergency quarantine slams shut. Return with banked shards, permanent retrofits, a copied seed—or simply a better understanding of what killed you.
Complete six seals to finish the containment protocol. Close the machine and walk away—or reopen it in Overclock and find out how long the line can hold.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月27日 10:06(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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