GAME DETAIL
Krukmore
Krukmore is a brutal, transparent dice roguelike. No hidden math. No safety nets. No save scumming. One run. One mountain. One ending — yours or his.
このゲームについて
Steamの詳しい説明を読む
THE MOUNTAIN DOES NOT NEGOTIATE
Krukmore is a mountain, and everything on it wants your heroes dead.
You take two heroes to the summit. Not four, not six — two. When one falls, the other climbs alone. When both fall, the run is over and the mountain resets, indifferent, waiting for the next pair of fools to start at the bottom.
Ten floors. Fifty kinds of enemy. Eighty-nine dice to find. Every turn asks the same question:
What do you roll, and what do you hold back?
EVERY DIE IS A WEAPON
Your heroes don't have abilities. They have dice.
A Rusty Blade is four faces of Slashing and two of nothing. A Kite Shield is mostly Armor. An epic weapon might devastate an enemy on one face and give you absolutely nothing on another.
Choose which dice to commit each turn, roll them, and live with the result.
Every face is printed. Enemy resistances, vulnerabilities and immunities are shown before you act. If a monster takes double damage from Fire and shrugs off Slashing, you know it before you roll.
There is no hidden math in Krukmore.
There is only arithmetic you didn't do.
BUILD TWO HEROES
Choose your pair from 8 races and 14 classes, with different access to Strength, Skill, Magic and Holy dice.
As your heroes level during a run, new equipment slots open and increasingly powerful dice become available. A hero reaching the summit looks nothing like the one who started at the bottom — and you built them from whatever the mountain was willing to give you.
WHAT'S ON THE MOUNTAIN
10 hand-built floors, from Goblin Warrens to the Krukmore Summit
50 enemy types with distinct attacks, targeting behavior, resistances and vulnerabilities
89 unique dice across four disciplines and four rarity tiers
22 consumables, including potions, scrolls and elixirs
Random encounters, shrines, sacrifices and dangerous bargains
11 hidden secrets to discover
120 achievements that feed permanent progression
Unlockable races, classes and Hard Mode
A Bestiary and Grimoire that fill as you discover the mountain
Full gamepad support
NO SAVE SCUMMING
There is one save file, and it writes when you act — not when you want it to.
A death is a death. A bad bargain stays bargained. The monster that ends your run goes into the Hall of Heroes with your name next to it.
Runs are short enough to attempt over lunch and long enough that losing one near the summit will genuinely annoy you.
That annoyance is the game.
TRANSPARENT BY DESIGN
Krukmore hides nothing except its secrets.
Damage numbers are printed. Enemy behavior is stated. The combat log tells you what resisted, what got through, what was absorbed and why.
The difficulty comes from decisions, not from information you weren't given.
Two heroes. Ten floors. Eighty-nine dice. One mountain.
Climb.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 2件 取得:2026年9月21日 07:22
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月5日 06:20(26日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 9人 | 最終観測:2026年9月3日 10:40(28日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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