GAME DETAIL
Post Apocalyptic Gas Station (PAGS)
Run the last known gas station in the southwest in this base building colony sim. Set the fuel price, build and staff a fortified outpost, send crews into the wastes, and deal with the factions at your pumps. Weigh morale decisions against one another as you expand your empire.
このゲームについて
Steamの詳しい説明を読む
THE WORLD ENDED, BUT PEOPLE STILL NEED GAS
PAGS is an isometric colony simulator and base-building game about running the last working fuel stop in the American Southwest.
Set the price at the pump, keep a named crew fed, kitted up, and useful. Expand the station, weigh moral decisions against one another, and prepare to watch those decisions pan out in real time - for good or bad. A good day puts cash in the drawer, but a bad decision could put headlights outside the fence when the sun goes down.
READ THE ROAD
Fuel is cash, leverage, and if priced wrong, an insult.
Raise the price when supplies are thin and desperate drivers may still pay. Push too hard and they’ll keep driving, take your reputation with them, or return looking for blood.
The Rust Devils, Greenborn, Technocratique, and Nomads all arrive with different needs and long memories. Serving one faction can mean disappointing another. The road keeps receipts.
BUILD A PLACE WORTH DEFENDING
Start with cracked concrete, tired pumps, and more open ground than good sense.
Build housing, storage, workshops, medical support, food production, parking, and defenses. Upgrade the buildings that keep the station running. Set patrols. Scavenge loot when the sun goes down. Check out your station in first person. Research technologies to build more and work more efficiently. Lay out the forecourt so customers can reach the pumps without driving through somebody’s bed. Keep your crew off the road when times get busy, or watch them get sent flying across the highway.
Every expansion costs resources you could have spent surviving the night. Weigh every decision against one another.
A NAMED CREW
Assign jobs, equip gear, feed your people, give them somewhere to sleep, and treat the ones who make it home injured. Hire more staff when the opportunity arrives, or recruit them via in-game events.
A good mechanic can keep the station earning. A guard can hold the fence. A scavenger can turn a wreck into tomorrow’s repairs. Send them on patrols and expeditions when the station needs something the road isn’t bringing.
Some trips pay well, and some might take everything from you after a bad roll of the dice.
EVERY CUSTOMER BRINGS A PROBLEM.
Events arrive on foot, over the radio, and behind the wheel. Your options depend on the people you kept alive, the buildings you chose to construct, and the reputation you've earned.
Help someone now and they may remember later. Turn them away and you may live to regret it.
There’s no glowing morality meter, but every decision knocks over another domino down.
THE BAD PART STARTS AFTER SUNSET.
Raids, injuries, equipment failures, and severe weather will punish the station.
Spend your profits on food, medicine, repairs, equipment, heavier defenses, or even people. Build your colony the way you see fit, then cross your fingers.
FEATURES
A player-controlled fuel economy shaped by scarcity, demand, and faction standing
Base construction, upgrades, rules, tech trees, zoning, and station expansion
Cutscenes that you'll probably skip
Named crew with jobs, needs, morale, equipment, injuries, and daily routines
Sickness, poison, medical treatment facilities and medics.
Salvage, crafting, patrols, and expeditions beyond the station
Four wasteland factions (so far) with different demands, storylines and grudges
Branching events that react to your station, crew, and your history
Night raids, dangerous weather, and persistent damage
Three difficulty levels, pause and speed controls, manual saves, and autosaving
The demo is roughly 3 hours long, and can be played multiple times with varying playstyles.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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