GAME DETAIL
Shelf Stable
Helix Dynamics sold the world a miracle product labeled Shelf Stable. It wasn't. Horde-scale tower defense: hold Checkpoint Voss against tens of thousands of infected hosts, research heavier hardware, and come back until nothing is left walking.
このゲームについて
Steamの詳しい説明を読む
Helix Dynamics Product Recall
Certain lots labeled Shelf Stable were not. Do not open the container. Board the first-story windows. Thank you for your loyalty during this routine product-quality event.
— Field Containment Division / Checkpoint VossThe job
Horde-scale tower defense. You are a Field Containment Operator at Checkpoint Voss, the last forward ops campus still running.
Place hardpoints on a surveyed site, aim their firing cones, and hold the line while a biomass tide walks into it. Every host is a real body in a GPU physics simulation — they push each other, pile against the ones in front, wedge into the nooks of corridors, and pour through the second they get a chance. Density will be the problem. Firepower will be your solution.
Survey 1 is not a first-try clear. Lose, take the Gold anyway, file it into the Weapons Program, and come back with better hardware.What ships in the base build
10 surveyed sites — a hand-authored campaign at Checkpoint Voss. Hold one without a single leak and it pays a Token.
The Weapons Program — 139 seats, 547 ranks — the research tree is the whole meta, and every rank of it stays bought. Failed runs still pay into it. Spend Gold and Tokens down the path you see most fit.
Hardpoints — SMG up through LMG and MMG, Launcher, Cannon, Payload Artillery, and Carriers. Plus a Control Tower that unlocks specialist placeables — Crushers, Incinerators, Acid Pits, Shock Traps and Chillers — and, further down the artillery line, a Containment Well that folds the tide in on itself.
Containment editor — author your own sites. Paint the path, place the mouths, TEST it, keep it in your local archive.
Steam Workshop — publish your sites, and subscribe to other operators' beside your own.
Monthly Containment Protocol — one official site per month. Locked kit, locked wave table, no career research carried in. Score is rounds held and infected culled.
Built in Godot. The horde runs entirely on GPU compute — a Vulkan-capable GPU with compute support is required, and there is no CPU fallback.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月14日 10:59(15日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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