GAME DETAIL
Bee on a Roll
A relaxing route-building puzzle on a honeycomb grid. Place and rotate track parts so a golden pellet rolls all the way to a hungry bee larva. A fresh board every time, so the puzzles never run out. Play alone, or with up to four on one screen — each at their own difficulty.
このゲームについて
Steamの詳しい説明を読む
A puzzle that runs when you let go
You get a honeycomb board, a hungry bee larva, and a box of track parts. Fit the parts together, then send a golden pellet rolling. No timer, no pressure, no stress — the pellet either reaches the larva or it doesn't, and afterwards you get to see exactly why.
Every board is generated fresh, so the puzzles never run out.
Everyone plays. Nobody gets carried.
Up to four players share one screen. This is not the same puzzle four times over: each player gets their own piece of the board, their own parts, and their own difficulty. A four-year-old and someone who likes genuinely hard logic puzzles can sit down together, and both solve something pitched at them.
Solved sections slide to the middle and lock into one shared contraption. When the last one lands, everybody watches a single run come alive and feed the larva. Nobody waits — sections are handed out as players finish, so a quick solver simply takes on more of the run. One score, for everyone: you all work on the same run, never against each other.
From four-year-olds to puzzle veterans
The gentlest boards are a small gap and one or two parts. Further up they become real puzzles: you fit all sorts of parts into a run that resembles the Gordian knot more than a children's toy. Ten minutes in, you are still turning the same part over. And then it clicks — all at once, everything makes sense and everything fits — and you get to watch the thing you just worked out come alive and roll. Difficulty is set per player: dial in a relaxed board for a child, or push to your limit and unlock ever more intricate puzzles — or anywhere in between, exactly as you like it.
No time pressure, per-player difficulty, and co-op where nobody is just along for the ride — which is also why it works in therapy and special-education settings.
Also in the box
Free-build sandbox — no goal, no inventory limit, just build.
Progression — unlock higher difficulties and new part types as you play.
One PC, one couch — no online modes, no accounts, no ads, no in-app purchases.
What it doesn't do
No timers. No lives. No failure states to undo. It collects no data and sends nothing anywhere.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
0人 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/29 08:00 | 0人 |
| 09/29 20:04 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/29 08:03 | 5人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月29日 20:04(6時間前) |
| 24時間ピーク | 0人 | 推移集計中・直近7日 2件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年9月29日 08:03(18時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。