GAME DETAIL
Enkhbayar's Olympiad Chess: Multi-Board Team Matches
Olympiad Chess evolves classical chess into a unified 4v4 team sport. Across shared middle ranks, pieces migrate between boards to flank opponents and save teammates. A true multi-board competitive variant built to completely revolutionize the team chess format!
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ABOUT OLYMPIAD CHESS
By assigning each player to their own separate chess board known as a realm and connecting them through universally shared middle ranks that act as gateways to other realms, Olympiad Chess takes a fundamentally different approach to multiplayer chess than well-established variants like Free-For-All, Bug-house, or 3/4-player chess.
It is unique because every match, regardless of player count, feels just like the classical chess we all know and fell in love with, while expanding tactical possibilities a hundredfold!
FEATURES
Unified Multiboard Topology: Experience a brand-new chessboard topology that offers true cooperative team play, seamlessly scalable from 1v1 duels up to 4v4 team matches.
Olympiad vs. Skirmish Modes: Choose between pure, symmetrical tournaments built strictly to competitive FIDE standards (Olympiad), or dive into sandbox-like, custom game modes for asymmetric matches like 1v2, 1v3, and 2v3 with more punishing time controls and Holdout army feature (Skirmish).
The Nexus: Take control of the universally shared middle ranks known as the Nexus. Simultaneously pressure or pin down multiple opponents at once, or travel across borders to strategize with allies' and execute coordinated attacks on your opponents.
Single-player & Multiplayer Support: Host online lobbies to compete with strangers, join public lobbies as a guest, host private matches to invite your friends, or populate offline games with native, in-game bots to practice your skills.
Chess960 & Fischer Increments: Enjoy the fully integrated official Fischer Random variant (aka Chess960) and Fischer time controls to shape your sessions however you like.
Integrated gameplay records: Save your matches and access them through the built-in Study Vault menu. A fully interactive replay system allows you to analyze your games, replay moves in chronological order, add notes, toggle favorites, and delete unwanted saves.
ORIGINAL CONCEPTS
Olympiad Chess was built from the ground up over a full year of development, introducing two completely original mechanics to the world of chess:
The Nexus Topology (Born from Gungi. Yes, that Gungi!)
The initial spark for this game came from the multi-tiered 3D piece-stacking mechanics of Gungi (the fictional board game from Hunter x Hunter). Wanting to bring that layered, spatial depth to chess without physically cluttering the squares with stacked pieces, early prototypes stacked the boards instead with "elevator-style" transfer points as a way to travel between different boards.
This ultimately evolved into the Nexus, a physical, universally shared middle zone (Ranks 4 & 5) that seamlessly links all realms arranged horizontally into a single, multi-dimensional chess battlefield.
Holdout Armies (Guerrilla Warfare)
Inspired by the historical Japanese military holdouts of WWII who continued their duty long after the official surrender, this optional feature fundamentally alters how checkmates work in team based, multiplayer chess matches.
In Skirmish Mode only, once you are mated but your team is still in the game, instead of simply vanishing, your pieces will stay on the board as a guerrilla force. During your team's turn, your pieces will automatically execute capture-only moves. If there is more than one capture available, you can jump back in and choose which move to make. This optional feature brings an entirely new layer of tactical depth to your gameplay.
NOTE FROM THE DEVELOPER
Olympiad Chess is my attempt to expand classical chess into a cooperative team sport, offering a true team-versus-team experience without compromising the spirit of classical chess that has been perfected for millennia. I hope you will enjoy my brainchild, share your thoughts with me, and help me see if I was right to spend a full year of my life bringing this to life.
スクリーンショット
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注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月27日 14:21(33日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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