GAME DETAIL
War of the Watchers
A dark-fantasy metroidvania across ten realms and a hundred roads. Every keeper you face is sealed rather than slain. Voiced, hand-built, and made for players who like a road that does not tell them where it ends.
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Steamの詳しい説明を読む
"Every seal was meant to be a prison. Zerachiel learned to turn each prison into a throne."
— THE BOOK OF SEALSA hundred roads, ten realms
You wake on the Thorngate Marches with a blade that fell beside you and no memory of the hand that dropped it. Ahead lie a hundred roads, from the roots of the Veilwood down to the Black Throne, and each of the ten realms is held by a fallen Watcher who has made a crown out of the thing meant to contain him.
VEILWOOD — roots of the first seal
ASHEN CATACOMBS — bones below Hollowveil
STORM SPIRE — the wizards' wind tower
BLOOD MARSH — plague water and witchlight
MIRROR SANCTUM — hall of false light
SUNKEN RUINS — Dagon's drowned court
IRON BASTION — war of demigods
STARLESS VOID — the Watcher gravity well
THRONE OF TYRANNY — the First Triad gauntlet
BLACK THRONE — Zerachiel's last court
Sealed, never slain
A keeper is not killed. When his guard finally breaks you bind him — chains, a cage, the rite, and a road that goes quiet behind you. It is a harder thing to earn than a death, and it means every enemy you beat is still down there, somewhere, waiting on a seal that only holds while you keep walking.A road that answers
Hand-built, not generated. A hundred roads, each laid out by hand, each with its own furniture, its own hour, and its own way of killing you.
Keepers with choreography. Bosses commit. They wind up, they overreach, and they leave you a window — learn the shape and the fight becomes a conversation instead of a wall.
The Halo and the Charge. Abilities that change what a road is: what was a dead end at the start of a realm is a route by the end of it.
A spoken world. Keepers, wanderers and the dead all have voices, and the road talks back whether or not you stop to listen.
A Codex that fills as you walk. Every keeper met, every road closed, every fragment taken — kept, counted, and readable.
Built for the way you play
Full gamepad support, learned per controller — the game names the buttons on the pad you actually plugged in. Keyboard and mouse throughout. No launcher, no account, no connection required after install.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
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