GAME DETAIL
Adverse Action
A model denied four thousand people this morning. The law says a human has to explain why. Read the file, work out what the machine saw, write the reason, and decide whether to sign your name to it. Sixty cases before the deadline.
このゲームについて
Steamの詳しい説明を読む
THE MODEL DOES NOT PRODUCE REASONS.
SECTION 61 DOES.
Adverse Action is a paperwork thriller from QuietMachines (solo developer). A scoring model decides who in the city of Newmark gets credit, housing, insurance, a utility connection. It does not explain itself, but the law says every denial must carry a signed Statement of Reasons, prepared by a person.
That person is you. Desk 9, Reasons Section.
RECONSTRUCT. Each case arrives as continuous-feed printout: the subject's file, the source records, and a stub reading DENIED. No explanation. Cross-reference the sources, work out which fact the model acted on, and cite the exact lines that prove it.
COMPOSE. Select the reason code and attach your evidence. Wrong reasons come back as appeals — and appeals cost you shift time and go on your record.
SIGN, OR REFUSE. If the reason is there, sign it, in your name. If the reason is monstrous, it is still true, signing it is the game. And when there is no reason at all in the file, you can fabricate one that will probably survive appeal, or refuse to sign and eat the time. It costs you either way.
The model gets retrained. Your hard-won heuristics quietly stop working. And the deeper you get, the more the denials start to make a shape the paperwork never names.
A bureaucracy game of pure deduction: no combat, no meters, just documents, a clock, and your signature
Every case hand-written; a document inspection game where the answers are hidden, not checked
Rendered entirely as dot-matrix printout on greenbar paper, a dot matrix game with not one generated pixel
5–6 hours to your first ending; multiple endings; your final performance review is built from how you actually played
Entirely hand-made: every word, portrait, and sound in this game was written, drawn, or recorded by a person. No generative AI anywhere in the pipeline.
The Section thanks you for its accuracy.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月3日 06:27(27日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年9月1日 01:43(29日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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