GAME DETAIL
DeltaV Orbital Strategy
Orbital strategy built with AI-generated code and original visual assets, directed by one creator. Command a fleet sharing one fuel reserve, plan transfers between moving planets and cut off enemy tritium. Try the free guided demo.
このゲームについて
Steamの詳しい説明を読む
DeltaV is an orbital strategy game built through AI code and visual asset generation, under one creator's direction. Set across the Solar System in 2079, it asks you to keep your fleet refueled while denying your opponents the same opportunity.
AI-generated code and visuals. A strategy game you can play.
Codex generated the original game code and visual assets under the developer's detailed direction: from the simulation and interface to the spacecraft and planetary environments. The developer designs the rules, directs iterations, tests the game and reviews the results. The soundtrack is licensed separately; third-party fonts, source sound recordings and software libraries are credited separately. No generative AI runs during gameplay.
Try the free guided demo to learn the shared-fuel economy, orbital transfers and missile timing. The full game is in development and supports complete single-player matches against one or two computer-controlled factions.
One reserve for the entire fleet
Delta-v pays for orbital transfers, point defense against incoming missiles, and the upkeep required to remain in a contested orbit. Because every ship uses the same reserve, moving one vessel can leave another unable to reposition or defend itself. Operating tritium factories is the only way to replenish that reserve. Access to them determines how long your fleet can continue to move, fight, and hold strategic positions.
Plan transfers before committing
Before issuing a movement order you can preview its route, delta-v cost and arrival turn. Planets and moons march along their orbits. Missile attacks and point defense are entirely deterministic. There are no hit chances or damage points.
Victory depends on fuel access
Tritium factories increase fuel reserves while your ships operate them. The last faction with a viable path to tritium wins. You can deny that path by destroying ships, controlling important orbits or making an opponent spend too much delta-v.
Procedural layouts change for every game
Early Access launches with single-player matches against one or two AI-controlled factions. Multiplayer is a stretch goal and is not included at launch.
Complete single-player matches against one or two AI-controlled factions
Procedural layouts using planets and moons across the Solar System
One fleet-wide delta-v reserve shared by every ship
Visible positions and transfer previews with route, cost and arrival turn
Orbital transfers across a continuously moving planetary system
Deterministic missile attacks and point defense, with no hit chances or damage rolls
Tritium production, shipyard construction, contested orbits, and mandatory launches
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 17人 | 最終観測:2026年10月22日 23:49(7日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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