GAME DETAIL
Xenobiome Command
Build a colony on a fungal alien world and keep it alive. Survey the fog, claim the ground under it, and send wardens against the feral packs the blooms breed before they reach your land. Each map is a new colony to hold, and a campaign takes you from first landing to last stand.
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Xenobiome Command is a strategy game about keeping a colony alive on a fungal alien world. Each map is a new colony. You land in the fog with one colonist and have to grow from there.
The purple ground on every map is bloom, and bloom breeds ferals. Packs walk out of it toward your Landing Zone and take any area they reach. If they take the Landing Zone, the colony is lost. Clear a bloom and it stops breeding. Kill the nest and the cleared blooms become ground you can claim.
The Directorate funds you and watches your Command. Finish quests to earn Command. Lose colonists or miss deadlines and Command drops, and at zero you're recalled.
Survey the fog to see what's out there. Every survey costs Vigor, and distant ground costs more.
Claim areas to harvest Biomass, Filtrate, Fiber, and Heat Cells, then refine them into Medicine, Regolith, and Alloy.
Build 43 structures, from sleep pods and orchards to labs, forges, and shrines.
Recruit wardens and march them out to meet the feral packs. A fight lasts several days, and you can retreat whenever you want.
Watch the packs move. Sleeping packs send raids toward your areas every few days, and a pack you wake attacks at once.
Incidents, blights, and the cold months of the Drift get in the way of every plan.
Pick a commander and a colonist trait before you land. 18 commanders and 7 traits change how a colony develops.
Draft from 14 technologies across 4 research tracks, so your toolkit changes from colony to colony.
Face 140 incidents and colony events, including 41 core incidents with choices that carry a cost.
Artifacts, festivals, and stars carry progress from one colony to the next.
Every map records the hardest difficulty you've cleared, and commanders earn titles as you play them.
Play 2 campaigns across 27 handcrafted story maps. The Foothold campaign runs from first landing to last stand. The Carrion campaign follows a faction that lives off what it kills. Narration plays between maps, and every campaign map hides one secret.
Scenario mode replays 24 biomes with seeded layouts, 16 rolled map traits, and 4 asymmetric factions. Today's Drop is a new seeded scenario every day.
An interactive tutorial walks you through your first colony, and the in-game codex explains every system.
A map takes 10 to 30 minutes and saves when you quit.
Pick a pace from relaxed to sandbox, and pause whenever you want.
Choose from 4 difficulty levels.
Cancelled builds refund in full, and you can undo your actions.
Play with mouse and keyboard, gamepad, or touch, and rebind the controls.
The game works fully offline. Steam demo saves carry into the full game.
Buy once. Every future update and DLC is free.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月27日 17:58(32日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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