GAME DETAIL
饕餮魔宴
Feast is a resource‑management light strategy game. In it, you cook for the greedy and picky Taotie—only by earning its favor can you escape the chaos and return to reality. Or perhaps, you are here for something else?
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The ravenous Taotie is forever searching for a chef who can satisfy its endless hunger. Only by winning its favor can you hope to break free from this eternal nightmare. In the game, you must plan your finances, buy ingredients, and craft a variety of dishes to earn the rewards you need—all within a strict time limit. But perhaps, you came here seeking something else entirely…
Every day, the Taotie presents a new culinary request, and each dish requires specific ingredients and careful combinations. You’ll need to consult your recipe book, manage your resources wisely, and make tough decisions about which ingredients to buy. Different currencies (copper, silver, gold) are needed to purchase different tiers of ingredients, and the more complex the recipe, the richer the reward. Your ultimate goal is to collect three ancient coins before time runs out—only then can you truly leave the Taotie’s feast behind.
…Or do you even want to leave? Perhaps you keep returning, again and again, not to escape, but to search for something—the prize that every challenger secretly desires. A source of ultimate power and profit. The answer to everything…
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Key features:
70+ recipes and 20+ ingredients, all with their own (hopefully) beautiful illustrations.
Light strategy and economic management that challenges your planning skills.
Relaxed, unhurried gameplay—cook at your own pace.
3 distinct challenge modes to test your culinary mastery.
Mysterious hidden content waiting to be discovered.
Cheap (I mean this game)
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Feast is my second indie game! While it’s a step forward from my first, I know there’s still plenty of room for improvement. Thank you all for your support and encouragement—I hope that one day I can create something even better.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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