GAME DETAIL
The Isles of the Nine Crowns
A pixel-art Souls-like Metroidvania set in a broken empire built on two centuries of betrayal. Play Alaric Stoneheart and take back the throne your line lost — one keep, one knight, one funeral at a time. Every land you walk unlocks the history that made it.
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THE ISLES OF THE NINE CROWNS
A pixel-art Souls-like Metroidvania set in a broken empire built on two centuries of betrayal.
Play as Alaric Stoneheart — a boy who was never meant to reach the throne, walking through the ruins of the Nine Crowns to take back what his line lost. Every keep you enter has a name. Every knight you kill has a father in the codex. Every death teaches you something the histories left out.
FIGHT LIKE A STONEHEART
Combat is deliberate. Two-hit windows, real hitboxes, no lock-on. Learn a boss the way the histories learned them — one funeral at a time.
Sword, hammer, and the legendary spear Stormpiercer, each weapon changing how you approach every encounter.
The Stormpiercer has two attacks — a fast level jab and a heavy overhead stab — and a harpoon throw that reels you to walls or hooks you onto distant platforms.
Twelve biomes, ten major bosses, dozens of named knights and lords who each remember the last time your house passed through.
A WORLD WITH A MEMORY
Every land you set foot in unlocks its history in the Codex — a living book of the Nine Crowns tracking Locations, Houses, People, Battles, and Tales you have earned by playing.
Over 750 years of written history — kings poisoned at their own tables, rebellions won and lost, houses that swore to no crown and paid for it.
Read the tale of the knight who forged your spear. Read the battle where your grandmother died. Read the one battle you fought yourself, remembered by the survivors.
Nothing is filler. Every entry connects to a person you meet, a room you fight through, or an ending you will be judged on.
EXPLORE, CLIMB, HOOK, FALL
The isles are one interconnected map. You will return to zones with new tools and see what the game hid from you the first time.
Dedicated parkour zones — wall-jumps, harpoon hooks, moving platforms, chasm timing runs.
A world built for the second run. New weapons and traversal open new paths through old rooms.
Persistent progression. No run-based reset. When you die you lose ground, not everything.
FEATURES
Full controller support (Xbox, DualShock, DualSense)
Remappable keyboard bindings
Screen-shake toggle and adjustable audio channels for accessibility
Single-player. No online required. No microtransactions.
The Nine Crowns remember every man who tried to wear them. Come and be remembered.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月28日 20:24(33日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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