GAME DETAIL
Drone Strike League
Design the Fleet. Define the Strategy. Dominate the League. Build voxel drones, wire their instincts, and field them in a league of 256 Node States that remembers every match. Rivals evolve against your designs across Seasons, Tournaments, and World Circuit. Scout, redesign, declare, fight.
このゲームについて
Steamの詳しい説明を読む
Design the Fleet. Define the Behavior. Dominate the League.
In the Workshop you shape voxel hulls, tune mass and modules, and wire instinct boards until the machine thinks the way you want. You scout the opposition, declare a fleet under budget and bans, then send it into a televised fixture. Once the whistle goes, your only live inputs are a handful of missiles — everything else was decided in the garage.
The league is persistent, and it grows with you. Two hundred twelve national programmes keep records, grudges, and mark lineages. Beat a rival in week two and meet them again in week nine flying an MK-4 that mutated from the design that put you top of the table. They learn your geometry. You redesign overnight. The next matchday is never the same table twice.
Run Seasons and Tournaments with cups that matter next week. Climb World Circuit from Div 4 to Div 1 under a corporate creditor and crushing Development Balance. Between fixtures the systems keep turning — scout dossiers, doctrine, remittance, sponsorship pressure — while the Director broadcasts Conquest and the result card goes on the tape.
Features
A living league of 212 programmes that remember, evolve (MK-n), and counter your winning designs
Workshop depth — voxel airframes, instinct boards, mass, modules, and regulation bans
Season & Tournament calendars — fixtures, standings, World Cup, and mega brackets
Interlocking career systems — scout, fleet declare, doctrine, creditor debt, sponsorship
World Circuit — Div 4→1, promote or die, save and resume your run
Televised fixtures — drop your fleet, call missiles, watch the Director cut the fight
Broadcast pageantry — lower-thirds, PRESENTED BY, shareable result cards
Quick Match & The Pit · Vault / Codex archive · Concord desk between fixtures
You’ll Click With This If…
You want:
To design the machine, then prove it in a real season
A league that changes because of what you did last week
Deep systems — workshop, scout, fleet, debt — that lock together
The hit of a redesign that finally beats the MK that copied you
Skip if you want
To pilot drones with a flight stick
A static sandbox with no evolving rivals
To AFK through matches without workshop work
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。