GAME DETAIL
HEARKEN
A blind co-op horror-comedy for 2-4 players. Sound is your only sight — every whisper, footstep, and shout lights up the dark, and calls the monster that hunts by ear. Sneak, haul cargo, and scream at exactly the wrong moment.
このゲームについて
Steamの詳しい説明を読む
YOU CAN'T SEE. YOU CAN HEAR.
That's the whole problem.
HEARKEN drops 2–4 players into a dead, pitch-black facility with one job: haul out the reagent before the shift ends. There's no flashlight. There never was one. The only thing that shows you the room is the noise you just made — and something down here is listening for it too.
Sound is the only light you get
Every footstep, whisper, and dropped crate sends out a pulse that briefly outlines the world around you — walls, doorways, your teammate three rooms over. Whisper and you'll barely see anything. Shout and the whole floor lights up like a flare... for everyone, including whatever's hunting. Consider it a doorbell.
It doesn't have eyes. It doesn't need them.
The thing down here listens, and it's very good at it. Quiet, and it loses you. Loud, and it comes — patrolling, then investigating, then closing in for real. No scripted jump-scares: the noise decides where it goes. That includes you, on comms, forgetting to whisper.
The job
Carry reagent ampoules from the storage racks to the pneumatic tube by the airlock. Run and the glass in your arms rattles — push it, and it shatters, loud enough to bring company. Hit the day's quota and the airlock opens. Miss it and the building doesn't care what you were in the middle of. Or how close you were.
Each day raises the quota. Each day the building rebuilds itself around you, so nobody gets to memorize the floor plan.
Your mic is a weapon and a liability
Proximity voice chat isn't a chat feature here — it's a light source. Talk, and you light up. Scream, and you light up the whole team. The loudest person in the room is always the one in the most danger, which in practice means whoever is currently panicking.
KEY FEATURES
Total darkness — no flashlight, no HUD radar. You see only what your own noise reveals.
A monster that hunts entirely by sound — it goes wherever the noise sends it.
Proximity voice chat that doubles as your light source and your biggest liability.
A procedurally rebuilt facility — every day is a new floor plan, and the quota only goes up.
Co-op revives, not permadeath — going down just means someone has to come get you, loudly.
2–4 players, best experienced with people you're willing to blame later.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月28日 21:55(26日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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