GAME DETAIL
Liquidity
It's 1995 and the bank is yours. Set rates, approve loans, take deposits, deal in stocks, satisfy the regulator, and try not to break too many rules. A deep banking and finance management sim wrapped in a mid-1990’s desktop.
このゲームについて
Steamの詳しい説明を読む
It's 1995. You have a desk, a workstation, some startup cash, and a banking licence. Everything else — the products, the customers, the trading book, the reputation — you build yourself.
Liquidity is a deep, complex, and realistic management simulation about running a bank: pricing risk, funding your book, and staying solvent while you grow.
Design and price your own products: personal loans, mortgages, credit cards, deposit accounts. And compete against rival banks for every customer. Approve or decline each credit application on its merits: the borrower's rating, the notional, the rate, your appetite.
Reserve requirements are checked nightly. Capital adequacy is watched. Fall short, and the central bank steps in as lender of last resort, at a cost to your reputation. If people get scared they withdraw their money. It’s your job to avoid a bank run.
Liquidity contains a highly detailed market simulation which runs underneath the game, with shifting regimes, sector correlations, earnings, and a procedural order book. This is the 1990’s: there are no web apps for trading. To access it you must use a command-line dealing terminal.
Sell share-dealing and index-tracker products to your customers, then hedge the risk in the market.
Hire staff to handle customers, so you can focus on the big picture.
Earn qualifications to expand your operation into new products, markets, and capabilities.
Take deposits and manage the funding they bring. And the reserve obligations they create
Issue bonds when your ambitions outgrow your deposits
Manage public reputation and brand. Without confidence a bank is nothing.
In liquidity, different phenomena emerge at different speeds. At low speeds you handle requests yourself. At higher speeds you need to keep on top of rate decisions, macroeconomic data, and developing crises.
With a logarithmic time control, you can play from real time to 100,000×, where a day passes in less than a second.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月8日 11:16(17日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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