GAME DETAIL
Olympus 2249
Olympus 2249 is an isometric post-apocalyptic cRPG set in brutal dieselpunk world, where your Karmic Type shapes dialogue, quests and story. Fight turn-based battles using positioning, environmental hazards and stamina-powered abilities, or solve problems without firing a shot.
このゲームについて
Steamの詳しい説明を読む
Olympus 2249 is a single-player, turn-based cRPG set in a post-nuclear dieselpunk America.
A journey through an atmospheric world packed with meaningful choices, branching dialogue, and brutal, bloody battles.
CHOOSE WHO YOU ARE
Your Karmic Type — one of five — shapes the entire playthrough.
Start as a Moralist, an Asshole, or somewhere in between. People react to you differently. Dialogues change. Quests change. Opportunities change.
And Karma shifts with your choices. The person who starts this story doesn't have to be the person who finishes it.
FIGHT DIRTY
Combat is turn-based. Take your time.
Position yourself. Kick a fuel barrel toward an enemy and blow it up. Set oil spills ablaze. Use electricity, traps, and whatever else the battlefield hands you.
Aim for arms, legs, or the head. Spend Stamina on special combat abilities.
Hard fights are puzzles with more than one correct solution. Find yours.
DON'T UNDERESTIMATE A CONVERSATION
No endless lists of "Tell me about..." questions. Every conversation flows like a real one.
You're free to say exactly what you want to say — and sometimes that's even the smart move. Just don't be surprised when it comes back to bite you: a faction that won't take you in, a quest you'll never be offered.
PLAY WITH THE SYSTEMS
Your "peaceful" specialization matters just as much — five to choose from, each unlocking new dialogue options and new ways to solve problems.
Even in Early Access, the game gives you a deep toolbox to experiment with: crafting, stealth, desert storms that reshape the gameplay, hazardous environments like radiation and poison zones, a day/night cycle (NPCs have their own daily routines — and their own beds), an armor system, dismemberment, procedural enemy and loot generation for random encounters and raids, and much more.
Quests are built around using those skills and systems, and rarely ask you to just kill someone. Even the simplest fetch quest is really an invitation to a small adventure.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
更新あり 直近14日以内にSteamストア更新
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