GAME DETAIL
Wager of Banners
Your village is one of several on a small island, and none of the others intend to stay small. Build it out of what it already makes, sharpen a deck that reshuffles every night, and pick your fights carefully. Beaten villagers here are not killed. They are taken, and they do not come back.
このゲームについて
Steamの詳しい説明を読む
Your village is one of several on a small island. None of the others intend to stay small.
You inherit a tavern and nothing else. Everything after it has to be paid for out of what the village already makes, so you start with ale and you trade upward from there.
Every morning your deck deals you a hand and you work out which card belongs at which door. The same card is worth different things in different villages: a flat two coins in a thin town, six in a thick one where you have built its neighbours or filled the place with tradesmen it likes.
Your villagers turn up with names of their own, a trade they lean toward, and a quirk that pays out in some situations and never in others. Fenn of the Long Table is worth two extra ale a night behind the bar and will not survive a serious argument.
Raise your war banner and the whole island knows where to point. A raid comes down to a duel: two champions, best of three rounds, both swinging at the same time. The defender has the ground and knows it, and whoever you send works no post that night, so a raid costs you a day before anyone throws a punch.
Nobody dies here. Beaten fighters are taken, and they do not come back — they work for whoever took them, permanently. Empty a village of its people and the place is yours: the treasury, the stores, and your pick of the cards it spent a season assembling.
Nights resolve on their own, so a season runs at whatever pace the table keeps. Play one alone against the AI villages, or share the island with other stewards.
In short
Six establishments, each paid for in the goods you already make
A deck that deals and reshuffles every single day, and cards that read the board around them
Villagers with their own names, perks, trades and rarity, from labourers to legends
Asynchronous raids, armed in daylight and fought at midnight whether you are watching or not
Best-of-three duels with home ground, parries and knockouts
Permanent capture instead of death, and conquest of whoever runs out of people first
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月28日 07:57(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。