GAME DETAIL
StarWorks
A space sim where you build the industry that produces your rockets, then fly them. Genuinely integrated orbits, aerodynamics solved part by part, procedural planets you can walk. From first mine to first interstellar flight.
このゲームについて
Steamの詳しい説明を読む
StarWorks is a game about building spacecraft and the industry behind them. You start on an empty site on a planet, you mine ore, you refine it, and you use it to manufacture the parts of the rockets you assemble. Then you launch.
Nothing here is scripted: orbits are integrated, aerodynamics are solved on the real shape of your vehicle, and the ground your landing gear touches is the same ground physics sees.Assemble it, stage it, and find out in flight why it tumbles
The design office gives you a parts palette, symmetry up to eightfold, staging you reorder line by line, a fairing you draw by hand around the payload, and a readout of the centres of mass and pressure. Nothing in there validates a craft for you: the flight decides.Aerodynamics that know the shape of your craft
Every part is run offline through a solver that samples the incoming airflow direction across a full grid and produces a table of forces and moments. In flight your vehicle has a real centre of pressure, a real angle of attack, real stability — and a badly balanced rocket tumbles, without any rule having decided it should.Build the chain that gets you to orbit
Mines, furnaces, electrolysers, presses, centrifuges, conveyors, a power grid, warehouses, an assembly hall, a launch pad. A rocket does not appear from a menu: it is produced, out of metal you extracted, by a factory you placed and powered. Distant sites trade freight over routes you open.Step outside the ship
You walk out on foot, you climb into the cockpit, you fly from the pilot's seat with instruments you read and controls you touch. The terrain is real fractal relief, with grass, dust and cast shadows — not a texture under your boots.One solar system, then the others
Procedural planets with atmospheres and rings, atmospheric reentry with heating and plasma, manoeuvres planned ahead of time, time warp, docking. The distances are true, all the way out to the neighbouring stars.Written for this
An in-house engine in C++20 and Vulkan. No generic engine: positional precision, the scale of the distances and the fixed-step simulation are architectural decisions, not settings.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月28日 09:12(33日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。