GAME DETAIL
Chaos & Seek
3v3 multiplayer chaos: three invisible ghosts trash a house while three hunters track them by radar and suck them up with vacuums. You can't see the ghosts — only hear the crashing. Catch all three, or wreck the place before the three-minute clock runs out.
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Steamの詳しい説明を読む
Chaos & Seek
Six players. One house. Three minutes to ruin it.
Somebody has to make a mess, and somebody has to stop it. Chaos & Seek is a 3v3 multiplayer game of invisible mischief and desperate cleanup, where three ghosts tear a house apart lamp by lamp while three hunters sweep the halls with vacuums and hope for the best. You cannot see the ghosts. You can only hear the crashing, watch the radar, and start running.
PLAY AS THE GHOSTS
You are fast, you are invisible, and you are extremely rude.
Your job is simple: fill the Chaos Meter to 100%. Grab whatever isn't nailed down — vases, chairs, that nice picture frame — and throw it
as far as you possibly can. Every object that hits the floor pushes the meter higher.
But every throw is a signal, and nothing you break stays broken — hunters can vacuum your mess right back off the floor and drag your meter down with it. Keep moving, keep throwing, and make more chaos than they can ever clean. When they get too close, leave a puddle behind you — any hunter who steps in it slows to a crawl while you slip away laughing.
Total invisibility — hunters can never see you, only the wreckage you leave behind
Blistering speed — outrun anything on two legs, as long as you don't get cornered
Puddle trap — slow a chasing hunter and turn a certain capture into a clean escape
Throw everything — the whole house is ammunition
PLAY AS THE HUNTERS
Three ghosts. Three minutes. Catch them all or lose the house.
Your radar device is your only eye on the invisible. It pings toward wherever objects are being thrown, and its color tells you how close you really are: orange means the ghost is on another floor, red means it's on yours. Learn to read it and you'll stop chasing echoes up and down the stairs.
Get close enough and the radar snaps into PANIC MODE — a frantic, rapid blinking that points straight at your target and gives away exactly where it's standing. That's your window. Raise the vacuum, pull the trigger, and drag that ghost in before it wriggles free.
And that vacuum does more than catch ghosts. Every piece of junk on the floor is chaos the ghosts already banked — suck it back up and the Chaos Meter drops. Tidying is a real strategy, but it's a gamble: every second you spend cleaning the living room is a second three invisible ghosts spend wrecking the kitchen. Chase, or clean. You can't do both.
Radar tracking — follow the noise, read the color, work out the floor
Panic Mode — proximity alerts that expose a ghost's position in real time
Vacuum weapon — the only thing in the house that can actually catch one
Clean to survive — vacuum up scattered objects to push the Chaos Meter back down
Team the halls — split up to hunt and tidy, cover the stairs, cut off escapes
THREE MINUTES ON THE CLOCK
Every match is a sprint. Ghosts win by hitting 100% chaos. Hunters win by vacuuming up all three. And if the timer runs out with neither side finished, nobody wins — just a wrecked house and a rematch nobody wants to lose.
FEATURES
6-player online multiplayer — 3v3, ghosts versus hunters ("Default")
Two completely different ways to play — invisible speed and sabotage, or coordinated tracking and capture
Fast three-minute matches built for "one more round"
A meter that swings both ways — ghosts push it up by throwing, hunters drag it down by cleaning
Asymmetric mind games — bait the radar, fake the noise, hunt the silence
A house that fights back — multi-floor chases where every room is a weapon
Game Rule Updates - Pick timer, player role assignment, and Chaos Meter percentage adjustment.
3 Maps at Launch:
Home Sweet Home: Ideal for low player counts.
Neighborhood: Ideal for half-full lobbies.
Dungeon: Ideal for max/full lobbies.
Make the mess. Or clean it up. Choose your side.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月28日 10:56(30日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。