GAME DETAIL
Idle Clacker
Learning to touch type takes thousands of repetitions. This one scores every single one. Master a key and it counts for more forever. Spend the points on upgrades that raise it further and let Otto, a robot who runs only on the battery your typing charged, keep scoring while you rest.
このゲームについて
Steamの詳しい説明を読む
Learning to touch type takes thousands of repetitions.
This one scores every single one.
Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further so the grind that actually builds muscle memory comes with a number going up.
Points never buy progression
Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met.
The game can make you rich. Only you can make you fast.
The home row comes first, and properly
Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that
should press it.
Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell:
Lesson 8 - 'e' : 'a leaf fell'
Lesson 15 - 'q' : 'that is quite a quilt'
Lesson 22 - ',' : 'red, green, blue'
Lesson 30 - 'Shift' : 'Every letter counts.'
Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about.
Speed shortens the drill. It never skips it.
What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm.
Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand.
Otto
Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and
stops dead at zero.
So leaving the game running overnight is worth exactly nothing. To earn more, come back and type.
Then it becomes a race
Once every key is unlocked, the drill switches to real sentences, WPM starts counting, and speed finally becomes a multiplier with its own tier unlocks. Prestige trades a finished run for Muscle Tokens, each a permanent +20%.
Prestige resets your points and upgrades. It never resets your unlocked keys, your per-key stats, your achievements or your WPM records. You never relearn anything.
What's in it
A full curriculum, from f-and-j through punctuation, capitals and letter patterns
Per-key accuracy and reaction-time statistics
A shop of upgrades: critical chains, combo shields, Otto's battery and charger
28 achievements
Plays entirely offline — no account, no connection
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 50.00% / 2件 取得:2026年9月10日 19:41
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年9月10日 14:37(21日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月7日 14:23(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。