GAME DETAIL
Keepshore: Overseer Seal
A standing overseer walks your work-yards. Every producer in your realm yields +15% - on every island you will ever settle, and on the goods your town brings in overnight. One permanent unlock, named openly in the same yield stack as everything you earned.
このゲームについて
Steamの詳しい説明を読む
A standing overseer walks your work-yards.
Every producer in your realm yields +15%. Every workshop, every quarry, every field. On the island you are working now, and on every island you will ever settle. Forever.
One permanent unlock. No tiers, no refills, no subscription, nothing to buy twice.
It stands in the open, in the same stack as everything you earned
Keepshore already shows you exactly why a building produces what it produces — terrain, climate, district, chain, comfort, rail, grid, each named and multiplied in front of you. The Overseer's Seal joins that list as its own honest row. Nothing is hidden inside a number.
A standing headline in Resources, beside Research and Manufacturers Trust. If you own it, you can always see it working.
It scales the chain, not the conversion
The lift is folded in once, at the yield. A producer makes 15% more and draws 15% more, so ore into ingots into tools comes out at exactly +15% end to end — not a compounding efficiency gain that quietly becomes +52% by the third refining stage. The published figure is the figure.
And it keeps working while you sleep
The Nightwatch — the overnight run that fills your storehouses while you are away — pays the same +15% on the goods it brings in. Not a longer night. Not a second window. The same night, 15% richer.
What it deliberately does not do
Keepshore is tuned at zero: the free game is the complete game, and every gate and pacing curve assumes you bought nothing. This seal is a published, capped production bonus and nothing else.
It cannot buy your way through the ages. Advancement is gated by real-day maturity and your Settlement Charter's daily objectives — both completely immune to how much you produce.
It never touches tribute. The daily tribute your frozen islands send home is calculated blind to it, and stays byte-for-byte identical.
It never touches the Nightwatch window. The 24-hour cap and its taper are not for sale, in any form, at any price, ever.
It touches one lever only. Not build speed, not build cost, not XP, not order or market payouts, not festival or quest rewards.
In short
+15% output from every producer, permanently
Applies to every island in your realm, including every island you have not settled yet
The same +15% on your overnight Nightwatch goods
Named openly in the building inspector and the Resources panel — never a hidden number
One-time purchase. No tiers, no consumables, no timers, no second sale
Cannot buy age progression, tribute, or anyone else's standing
The work goes on. It just goes further.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。