GAME DETAIL
Keepshore: Market Watch Seal
Hire the realm's most diligent clerk. Each morning he settles yesterday's true surplus - after your keep floor and every open contract - and keeps three goods on watch in the Trading Post. He sells at the floor price. He never out-trades you.
このゲームについて
Steamの詳しい説明を読む
Your factor minds the stalls.
Hire the realm's most diligent clerk. Each morning, while your town is awake, he settles yesterday's true surplus and keeps your market watch.
He never out-trades you. He just never forgets.
Arm a good, and stop thinking about it
Keepshore's market is a real game — prices move with supply, one commodity runs hot each day, and the sharpest players read the rise and hold the dip. But some goods are not a decision. The clay you overproduce. The flax that piles up because the chain downstream is only half built. Those are chores.
Arm them, and each morning your factor clears the pile — at the same counter, through the same saturation, the same way you would by hand.
He only ever sells what the town genuinely does not need
Surplus is not "everything in the storehouse". Before a single unit moves, the factor subtracts:
A keep floor — days of that good's own measured consumption, held back so no workshop downstream ever starves because you automated something
Every active contract on that good, at full delivery size, so a shipment can never go out short
And he will not touch food at all. Your larder is never the factor's business.
Three goods, pinned where you actually decide
Up to three goods sit pinned at the top of the Trading Post, holding their live price, trend and timing cue where you are already looking. It buys you the pinning — every number on those rows is one the game shows you for free somewhere else.
"He never out-trades you" is a property, not a promise
A trading automaton that beat a careful player by hand would gut the best thing about this market. So the factor is fenced in every direction, deliberately:
He sells at the floor. Market Day, the Trade Wind, festival commerce — every temporary premium is divided out before he prices. Selling the same pile yourself, at the same instant, always pays at least as much
He never touches the hot commodity. The day's loudest signal is yours to read, always
He is never condition-triggered. No "sell when the trend hits X". Timing transients is the skill ceiling of this market, and it stays a player's to reach
He skips anything a live quest names, and an automated sale is invisible to a Stockpile objective in both directions
He earns no credit. Not a Perfect Sale, not a Trade Run streak, not the Trader's Record, not one progression counter. Those are play
He works once per real day, and only while you are playing. Not the 120-second game clock — that would be a continuous auto-seller, which is a different product and not this one. Miss a week and he still fires exactly once
In short
A standing sell order on the goods you choose, once each morning
Sells true surplus only — after the keep floor and every open contract
Three goods pinned to a watchlist in the Trading Post
Prices at the floor, never at a premium — he can never beat your own hand
Never touches food, the hot commodity, or a quest good
Advances no progression counter, streak or record
One-time purchase, across your whole realm, forever
The chore, handled. The trade, still yours.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。