GAME DETAIL
Backmarkers: A Racing Management Sim
Take over the worst team on the grid and run all of it — drivers, sponsors, the garage, every pit call. Climb a living three-tier racing pyramid where rivals rise and fall around you, in a broadcast-style management sim that remembers every result.
このゲームについて
Steamの詳しい説明を読む
You own the team nobody rates: the cheapest car in a fictional regional series, one driver, and a budget that won't survive many mistakes. Everything between here and the top flight is your problem now.Race day is live, and the pit wall is yours
Races play out as a top-down broadcast — qualifying, overtakes, safety cars, rain sweeping in, spray off the cars ahead. You set the strategy and change it on the fly: tire compounds, fuel loads, pace orders, and the stop plan itself. When the engineer calls with a decision — rain's coming, the tank is short — the broadcast keeps rolling and you answer before the window closes. No pause button required.Build the team, not just the car
Sign drivers off a market with form, age and personality; train them, coach them through their careers, and replace them when they retire — or lose them to it. Hire staff, court sponsors with their own agendas, and keep the books balanced, because prize money never covers everything.The garage deals in evidence, not answers
Commission parts from suppliers with their own reputations. What arrives is never quite what the brochure promised — and no screen will ever show you a part's true numbers. Rent the track for a test day and you get a stopwatch reading with noise on it; a better engineer buys you a cleaner read. Fit it, shelve it, or sell it before it hurts you.A pyramid that lives without you
Three series run their seasons in parallel every weekend. Win promotion and your beaten rivals follow you up; finish last at the top and the ladder runs both ways. Nobody is generated to fill a slot — the record book keeps every season, every race result, every career, and any name on any screen opens its history.
A full ownership sim: drivers, staff, sponsors, finances, development, strategy
Broadcast-style races you can watch, fast-forward, or skip — your call
Hidden information done honestly: scouting bands and test verdicts, never raw stats
A persistent world with promotion, relegation, aging and retirement
Entirely fictional grid — every team, driver, sponsor and circuit is original
Under the hood
Backmarkers is a solo project built on Godot 4 with C# and .NET. The race, the season and the whole three-tier pyramid run in an engine-free simulation library that the Godot shell only draws, so every race can be replayed and tested headlessly. The circuits, cars and dashboards are drawn from code as vector graphics, every sound is synthesized at startup, and there is no middleware or third-party binding in the build. Contact me if you would like to know more about how the game is put together.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 11/05 06:47 | 1人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 11/05 01:07 | 15人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年11月5日 06:47(25時間前) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 15人 | 最終観測:2026年11月5日 01:07(31時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。