GAME DETAIL
Fluxgates
A roguelike where every run is a factory you wire together on a canvas. Draft nodes, connect them into a production line, then press Run and find out. Each room demands more than the last - build the combo engine that keeps up, or stall three ticks from the target.
このゲームについて
Steamの詳しい説明を読む
Every run is a factory you've never built before.
Draft nodes. Wire them together. Resources flow. Rooms demand throughput.
Drag, wire, press ▶ Run Production.
What you do
Each room sets one objective — collect 400 energy, hold ≥20 matter/tick for 20 ticks in a row, clear every track before the run ends — and hands you a credit budget.
Nothing is on a timer while you build. Wire sources into amplifiers into sinks, buy the piece you're missing from the room shop, take as long as you want. When the pipeline looks right, press ▶ Run Production.
The simulation runs a fixed number of ticks and scores what flows into your sinks. Fall short and you can rewire and retry — each retry costs budget. Clear it and you choose: bank the reward, or push for the bonus target and risk carrying a penalty into the next room.
Between rooms you draft new nodes and relics from the Spoils screen, then pick your path through a branching map of rooms, shops, rests and events. Your pipeline grows, warps, and either carries you to the boss or seizes up on the way.
What makes it different
A combo engine, not a factory to optimise. Individual nodes are simple. The run is about the multiplier chain you stumble into — an amp that scales with the amps upstream, a capacitor that stores three dead ticks into one spike that clears the threshold. Factory-game parts, deckbuilder pacing.
Packs decide what run you're playing. Eight packs, each a complete strategic twist on the same substrate: Chaos gambles, Toll pays a known price, Power stacks raw ×s, Routing shapes the flow, Tempo reshapes when it arrives, Synthesis converts anything into anything, Economy turns credits into throughput. Toggle them at run setup to concentrate the draw.
Difficulty you opt into. The Pact of Punishment lets you accept conditions — tighter objectives, leaner budgets, volatile nodes, costlier retries — for more Heat, and more Flux when you win. Clear a Heat tier to unlock the next.
Features
70+ nodes across 8 packs — sources, amplifiers, splitters, gates, converters, sinks
22 relics — permanent, run-long rule-benders
42 rooms and 5 bosses, two of them unlocked by how you win, not by how often
A branching map each run — rooms, elites, shops, rests, events
A 32-node research tree spending Flux on permanent unlocks: packs, comfort, power
Blueprints — save a sub-pipeline and inject it into a future run
Pack Filters — an unlock that lets you switch packs off at run setup and concentrate the draw into the build you want
A loss still pays Flux — no run is wasted
Full English and French — text and UI
Demo
A free demo is available — it covers the opening rooms and the first boss, and your progress carries nothing into the full game but the knowledge of how to wire a merger.
Made by one person
Fluxgates is built solo. Wishlist it to get told the day it launches — that signal is the whole marketing budget.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月8日 12:43(27日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。