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GAME DETAIL

Fluxgates

種別:ゲーム 発売日:近日登場 日本語対応未確認
価格未定

A roguelike where every run is a factory you wire together on a canvas. Draft nodes, connect them into a production line, then press Run and find out. Each room demands more than the last - build the combo engine that keeps up, or stall three ticks from the target.

このゲームについて

Steamの詳しい説明を読む

Every run is a factory you've never built before.
Draft nodes. Wire them together. Resources flow. Rooms demand throughput.

Drag, wire, press ▶ Run Production.

What you do
Each room sets one objective: collect 400 energy, hold ≥20 matter/tick for 20 ticks in a row, clear every track before the run ends,... and hands you a credit budget.

Nothing is on a timer while you build. Wire sources into amplifiers into sinks, buy the piece you're missing from the room shop, take as long as you want. When the pipeline looks right, press ▶ Run Production.

The simulation runs a fixed number of ticks and scores what flows into your sinks. Fall short and you can rewire and retry, each retry costs budget. Clear it and you choose: bank the reward, or push for the bonus target and risk carrying a penalty into the next room.

Between rooms you draft new nodes and relics from the Spoils screen, then pick your path through a branching map of rooms, shops, rests and events. Your pipeline grows, warps, and either carries you to the boss or seizes up on the way.

What makes it different
A combo engine, built fresh every run. Individual nodes are simple. The run is about the multiplier chain you stumble into: an amp that scales with the amps upstream, a capacitor that stores three dead ticks into one spike that clears the threshold... Factory-game parts, deckbuilder pacing.

Packs decide what run you're playing. Eight packs, each a complete strategic twist on the same substrate: Chaos gambles, Toll pays a known price, Power stacks raw multipliers, Routing shapes the flow, Tempo reshapes when it arrives, Synthesis converts anything into anything, Economy turns credits into throughput. Toggle them at run setup to concentrate the draw.

Difficulty you opt into. The Heat Pact lets you accept conditions: tighter objectives, leaner budgets, volatile nodes, costlier retries,... for more Heat, and more Flux when you win. Clear a Heat tier to unlock the next.

A factory that stays.
Runs end. The Foundry doesn't. Every run, won or lost, banks its last room as a blueprint; wire them together on a floor that stays, and what it lights is what your next run starts with. Nothing runs while you're away.

Features
71 nodes across 8 packs: sources, amplifiers, splitters, gates, converters, sinks,...

23 relics - permanent, run-long rule-benders

51 rooms and 5 bosses - some of them unlocked by how you win, not by how often

A branching map each run with rooms, elites, rests, events,...

A 42-node research tree you feed, not buy. It runs on what your Foundry makes

The Foundry - every run, won or lost, leaves its last room behind as a blueprint. Place blueprints on a factory floor that stays between runs and wire what they make into the research trees and pack gates: what lights is what your next run starts with. Nothing runs while you're away

Pack Filters - an unlock that lets you switch packs off at run setup and concentrate the draw into the build you want

A loss still pays Flux - no run is wasted

Full English and French - text and UI

Demo
A free demo is available. It covers the opening rooms and the first boss, and your progress carries nothing into the full game but the knowledge of how to wire a merger. The Foundry is in the full game, not the demo.

Made by one person
Fluxgates is built solo. Wishlist it to get told the day it launches - that signal is the whole marketing budget.

The Discord is where builds get argued about, and the in-game 🐞 button files a bug straight onto the tracker.

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注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 3人 最終観測:2026年9月8日 12:43(49日経過)

プレイヤー推移

データ蓄積中 24時間平均

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2件以上で集計 直近7日

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発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 3人 最終観測:2026年9月8日 12:43(49日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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ジャンル・機能

機能カテゴリ

#category_playable_at_your_own_paceいつでもセーブ可能カスタム音量調整ファミリーシェアリングマウスのみのオプション時間制限付き入力なしでプレイ可能色のオプション

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所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
Mouniou
販売元
Mouniou
対応OS
Windows / Linux
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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英語 ○ —
フランス語 ○ —

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