GAME DETAIL
Chaos Runner: Duskfall
A fast-paced 2D cyberpunk action game built around high-speed movement, precision parries, and time rewind. Chain jumps, slides, wall movement, and rolls, deflect enemy fire, cut through foes with charged Iai strikes, and unlock abilities that change the rules of combat.
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Steamの詳しい説明を読む
ABOUT THIS GAME
CHAOS RUNNER: DUSKFALL is a fast-paced 2D cyberpunk action game built around high-speed movement, time rewind, split-second decisions, and precise counterattacks.
In a futuristic city fractured by temporal anomalies and endless cycles of violence, you take control of a swordsman with a mechanical prosthetic arm, cutting through gunfire and blades as you uncover the truth behind a world trapped in repetition and collapse.
This is not a battlefield that waits for you to stop and think.
Double jumps, rolls, slides, wall movement, and other traversal techniques can be chained together, turning movement itself into part of the combat system. Slip between lines of fire, adjust your route at full speed, charge directly toward incoming bullets, and parry them back at the last possible moment.
Quick strikes, parries, and charged Iai attacks form the foundation of combat. Fast attacks let you react instantly to nearby threats, while a fully charged Iai transforms stored momentum into an explosive burst across the battlefield, cutting through enemies along your path.
But failure does not always mean the end.
Time rewind is part of both the world and the combat system of CHAOS RUNNER: DUSKFALL.
Face a moment again. Correct a bad decision. Take a different route. Use the information gained from your previous attempt to approach a dangerous encounter from another angle.
With every rewind, a battlefield that once seemed chaotic and unpredictable gradually becomes something you can read, understand, and ultimately master.NOT BIGGER NUMBERS. NEW POSSIBILITIES.
Progression in CHAOS RUNNER: DUSKFALL is not built around simply increasing damage, health, or percentages.
The abilities you acquire are designed to change the rules of combat.
Transform the way you move through the battlefield
Alter how your Iai attacks function
Change the relationship between parries and enemy attacks
Allow your control over time to interact with combat in new ways
A new ability is not meant to make the same action produce a bigger number.
It is meant to make you ask:
“What can I do now that I couldn't do before?”
As these mechanics begin to interact, the way you approach the same battlefield changes with them.
An attack you once had to avoid may become an opportunity to counter. A distance that once kept you away from an enemy may become a new offensive route. Even a simple movement technique can become the beginning of an uninterrupted sequence of combat.
Different enemies demand different solutions. Find openings in defensive opponents, exploit enemy firing patterns, turn incoming attacks into opportunities, and decide within seconds whether to keep attacking, change your route, or rewind and try again.CORE EXPERIENCE
High-Speed Movement: Chain double jumps, rolls, slides, and wall movement into a continuous flow between traversal and combat.
Precision Parries: Deflect enemy attacks at the last possible moment and turn incoming danger into an offensive opportunity.
Charged Iai Strikes: Build power and unleash explosive high-speed slashes that tear through the battlefield.
Time Rewind: Correct mistakes, rethink your route, and use knowledge from previous attempts to regain control of an encounter.
Mechanic-Driven Abilities: Gain new possibilities instead of relying on simple numerical upgrades, changing how movement, combat, and time interact.
CHAOS RUNNER: DUSKFALL is designed to minimize interruptions from skill bars, stat management, and excessive menus, keeping your attention on the character, the enemies, time, and the battlefield itself.
Observe. Move. Parry. Kill. Rewind. Keep running.
As the controls become instinctive, you stop merely surviving the chaos.
You begin to control it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年8月30日 06:37(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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