GAME DETAIL
Nightfall
Outlast the endless night. A gothic pixel-art survivor roguelike where every level-up is a gamble — a common blessing is one rank, a legendary is six. Move with WASD; your weapons fire themselves. Evolve your arsenal, bring down four bosses, and pay for the next descent in souls.
このゲームについて
Steamの詳しい説明を読む
The hall is empty. The night is not.
Nightfall is a survivor-like: you move, the horde closes, and everything you carry fires on its own. The only thing you actually choose is who you become between the kills.
Every level-up is a roll.
Most games of this kind hand you one rank at a time. Here every card arrives with a rarity, and the rarity is not decoration - it is how many ranks the card grants. Common gives one. Legendary gives six. A single lucky pick four minutes in rewrites the rest of the run, and every point of Fortune you buy tilts the odds.
Infusions ride every hit.
Past weapons and passives there is a third slot. Ember sets what you touch on fire, Shock chains to whatever stands near it, Frost slows, Leech feeds you, Doom quietly deletes something. An infusion applies to everything you carry - which is how a weak spray of daggers becomes the best weapon in the run.
Weapons become other weapons.
Carry one to rank 8 while holding its partner passive and it turns: the Wand stops needing to reload its patience, the Whip starts drinking, the Storm Ring doubles its lightning.
The dead pay for the next descent.
Souls torn from the horde buy Ascension - eleven permanent upgrades that make the next hunter faster, tougher, greedier, luckier. They stay bought.
The Reaper arrives at two minutes. Then the Maw, the Sentinel, the Hollow King - each one sooner than the last.
Features
Six hunters, each with a different opening weapon and bias
22 weapons: 11 to find, 11 more they can become
13 passives and 5 infusions - four, six and three carried at once
Rarity-weighted upgrades: 1 to 6 ranks per pick
Four bosses on a tightening clock
11 permanent upgrades bought with souls
13 trophies
English and Russian
One hand on WASD. That is the entire control scheme.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年9月19日 01:04(15日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。