GAME DETAIL
Brute Tusk : Feral
Play as a feral boar and fight the animals of the wild. Charge, bite, and dodge through every clash. Eat what you kill, evolve mid-run, and grow into a deadlier beast.
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Brute Tusk : Feral
You are not a trainer. You are the boar.
Root through rotting woods. Smell out food. Bite, dodge, and charge. Eat mushrooms and meat to fill your evolution bar, then pick a mutation: iron-skull, tusked hunter, or rooting forager. There is no best stat dump. Each choice changes how you ram, how you bite, and how you stay alive.
One Boar. Three Ways to Grow.
Eating is growth. When the bar fills, the run pauses and you take one of three mutations. Committing to a line hits harder than spreading points around.
Iron Skull — Straight-line violence. Smash through trees and stone, launch whatever blocks you, and live off the wreckage.
Tusk — Close-range hunting. Light bites, power strikes, sidesteps. Enchant your tusks with poison, bleed, shock, or blunt-force stun.
Root — Grow without picking every fight. Smell deeper caches, dig faster, eat harder.
When you leave a run, you should be able to say how that boar survived.
Charge Is a Skill. Tusks Are an Enchantment.
Charge sits on your skill bar. You start with a raw slam that stops you cold on impact. Later it can become:
Rebound Charge — Bounce off the hit, land free, and charge again when you choose
Chain Charge — Keep driving in a straight line
Power Charge — Detonate a shockwave at the point of impact. Clear a circle. Pay for it with a longer stun
Tusk enchantments are exclusive for the run. Hits can inflict poison mires and contagion, bleeding wounds, conductive paralysis, or a heavy stun. Tusks change what happens after a bite. Charge changes how you launch.
Combat is hands-on: dodge, power strike, sprint slash. The map can be rammed, dug, and sniffed. Rocks have hardness. Caches have depth. Pick the right mutation and you feel it immediately.
Key Features
Play as a wild boar: charge, bite, dodge, root, and scent
In-run evolution: three-choose-one mutations across Iron, Tusk, and Root
Four charge skills: standard, rebound, chain, and power slam
Four tusk enchantments: poison, keen, electric, and brute
Destructible wilderness: ram trees for food, break stone to open a path
Scent and digging: uncover deeper buried caches
Meat feeds you better than mushrooms — hunting pays
Short description (search / capsule)
You are the boar. Root, scent, charge, and bite. Eat to evolve, then choose a mutation: iron-skull rammer, tusked hunter, or rooting forager. Charge and tusks decide how this run survives.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年10月9日 01:20(23日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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